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How to overcome the "Non-uniform scaling found while processing 'NPC " when exporting .hkx to .kf?


Ceeo

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Posted

This is what I get when trying to export all magcast_run animations from http://www.nexusmods.com/skyrim/mods/28428/?

 

Non-uniform scaling found while processing 'NPC L Thigh [LThg]'.
Non-uniform scaling found while processing 'NPC L Calf [LClf]'.
Non-uniform scaling found while processing 'NPC L Foot [Lft ]'.
Non-uniform scaling found while processing 'NPC L Forearm [LLar]'.
Non-uniform scaling found while processing 'NPC L Hand [LHnd]'.
Non-uniform scaling found while processing 'NPC L Toe0 [LToe]'.
Non-uniform scaling found while processing 'NPC L ForearmTwist1 [LLt1]'.
Non-uniform scaling found while processing 'NPC L ForearmTwist2 [LLt2]'.
Non-uniform scaling found while processing 'Camera Control'.
Non-uniform scaling found while processing 'NPC R Foot [Rft ]'.
Non-uniform scaling found while processing 'NPC R Toe0 [RToe]'

 

Is there anyway to overcome this? Or is there a way to export .hkx files directly into 3dsmax? Also, when importing these animations into 3dsmax, they become deformed and twisted.

 

Any help will be greatly appreciated.

 

Posted

based on https://github.com/figment/hkxcmd/blob/master/Addins/ExportKF.cpp

The scale of something (a transformation?) has to be the same on its x, y, and z axes. I don't know what this means haha

 

hkxcmd just outputs the message when that condition is not met. It doesn't seem the warning is preventing the program from doing its stuff.

 

Yea, the message doesnt prevent the program from doing its job, however, once you import the .kf anims that received the warning, they become deformed in 3ds max. Thats what I need help with. How to somehow un-deform them in 3ds maxy max.

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