Ceeo Posted April 17, 2015 Posted April 17, 2015 This is what I get when trying to export all magcast_run animations from http://www.nexusmods.com/skyrim/mods/28428/? Non-uniform scaling found while processing 'NPC L Thigh [LThg]'.Non-uniform scaling found while processing 'NPC L Calf [LClf]'.Non-uniform scaling found while processing 'NPC L Foot [Lft ]'.Non-uniform scaling found while processing 'NPC L Forearm [LLar]'.Non-uniform scaling found while processing 'NPC L Hand [LHnd]'.Non-uniform scaling found while processing 'NPC L Toe0 [LToe]'.Non-uniform scaling found while processing 'NPC L ForearmTwist1 [LLt1]'.Non-uniform scaling found while processing 'NPC L ForearmTwist2 [LLt2]'.Non-uniform scaling found while processing 'Camera Control'.Non-uniform scaling found while processing 'NPC R Foot [Rft ]'.Non-uniform scaling found while processing 'NPC R Toe0 [RToe]' Is there anyway to overcome this? Or is there a way to export .hkx files directly into 3dsmax? Also, when importing these animations into 3dsmax, they become deformed and twisted. Any help will be greatly appreciated.
b3lisario Posted April 17, 2015 Posted April 17, 2015 based on https://github.com/figment/hkxcmd/blob/master/Addins/ExportKF.cpp The scale of something (a transformation?) has to be the same on its x, y, and z axes. I don't know what this means haha hkxcmd just outputs the message when that condition is not met. It doesn't seem the warning is preventing the program from doing its stuff.
Ceeo Posted April 17, 2015 Author Posted April 17, 2015 based on https://github.com/figment/hkxcmd/blob/master/Addins/ExportKF.cpp The scale of something (a transformation?) has to be the same on its x, y, and z axes. I don't know what this means haha hkxcmd just outputs the message when that condition is not met. It doesn't seem the warning is preventing the program from doing its stuff. Yea, the message doesnt prevent the program from doing its job, however, once you import the .kf anims that received the warning, they become deformed in 3ds max. Thats what I need help with. How to somehow un-deform them in 3ds maxy max.
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