packprof Posted April 16, 2015 Posted April 16, 2015 I'm trying to create a new NPC based on one I've already done. I copied the old into a new mod (with a new id) but I'm getting a different result. As you can see in the screen shot the new one (on the bottom) has mismatched skin tones. The bottom one is the new NPC and even though it is the same race, the result is very different. If anyone has any ideas as to why this is happening, it would be greatly appreciated. Thanks Update, I created another NPC within the original mod and got exactly the same result. The custom race I'm using is created in a esm. It is added to the NPC in an esp.
Xpyke Posted April 21, 2015 Posted April 21, 2015 Are you working solely with GECK or is there another tool used in the process?
Guest luthienanarion Posted April 21, 2015 Posted April 21, 2015 You can't add NPCs in an ESP, or you'll encounter this issue. Convert it to an ESM.
packprof Posted April 23, 2015 Author Posted April 23, 2015 I'm only working in GECK. Thank you luthienanarion, I came to the same solution and the problem disappeared.
techiespeek Posted April 23, 2015 Posted April 23, 2015 Converting the *.esp to an *.esm or set the *.esm flag on in the *esp, both methods should work.
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