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How to keep HUD around during SexLab animation


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Success! Thanks to BeamerMiasma I was able to change the definition of my widget so it will display during SexLab animations. Turns out there is a setting (setup by the mod developer) called HudModes. By default, HUD Widgets aren't configured to display for a hud mode (not sure which it is) when SL is animating. If someone knows which Hud mode this I would be very interested to know.


By default this is the list hud modes for a new widget (unless overridden):

			_modes[0] = "All"
			_modes[1] = "StealthMode"
			_modes[2] = "Favor"
			_modes[3] = "Swimming"
			_modes[4] = "HorseMode"
			_modes[5] = "WarHorseMode"

Expanding that list to:

    hudModes[0] = "All"
    hudModes[1] = "Favor"
    hudModes[2] = "MovementDisabled"
    hudModes[3] = "Swimming"
    hudModes[4] = "WarHorseMode"
    hudModes[5] = "HorseMode"
    hudModes[6] = "InventoryMode"
    hudModes[7] = "BookMode"
    hudModes[8] = "DialogueMode"
    hudModes[9] = "StealthMode"
    hudModes[10] = "SleepWaitMode"
    hudModes[11] = "BarterMode"
    hudModes[12] = "TweenMode"
    hudModes[13] = "WorldMapMode"
    hudModes[15] = "CartMode"
    hudModes[14] = "JournalMode"
    hudModes[16] = "VATSPlayback"

Makes it work.

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