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lovers pk positions questions.


XXmoodzXX

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Yes and no.

If you can change the script you can add more Options, and you must change the Animation INI files and set/add  the new Animation Groups/categories.

0 = Cowgirl
1 = From Behind 

2 = Facing laying down positions
3 = Standing Facing
4 = Blow job position plus anything else that don't fall under category 1 to 3
5 = Forplay position LPK Extender

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But what new Options/categories? You have all possible animation Groups. If you choose "Girl on top" and random "Girl on top" aniamtion starts and you can change/Switch with the grab key through all "Girl on top" Animations.

LAPF has 146 Animations and you can fill all empty numbers with daedra sutra animations or copies of LAPF animations ( ani numbers 1 to 200 are human-human.  And 201+ are creature-human ani )

 

! ! ! don't overwrite LAPF Animations ! ! ! fill only the missing numbers.

Rename animations ( the ini and the 8 kf files) if you want to use a animation number which exist in LAPF:

example: you want to use the LAPF number 6 bowjob Animation for the free number 18.  Create copies of the No 6 ini and all 8 No 6 kf files and rename all to No 18.

 

 

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If you want to create a number 18 (empty LAPF number)

 And you want to use the daedra sutra Animation 02.1 (BBB)

 

Open the daedra sutra Folder 02.1 (BBB) and the data\ini Folder.

You see a 02_Motion.ini

rename it to 18_Motion.ini

In the ini you must not Change anything ( it is ani Group 1 (1 = From Behind )

 

Now you open the daedra sutra Folder 02.1 (BBB) data\meshes\characters\_male\IdleAnims\ani2

there are 8 kf files ( 02_Defmotionx0.kf, 02_Defmotionx1.kf, ....x2.kf,  ..... x3.kf  and 02_OffMotionx0.kf, 02_OffMotionx1.kf, .....)

Rename the files: Change the 02 to 18  ( 18_Defmotionx0.kf ,....... 18_OffMotionx0.kf,....  )

 

Now you can install the files in your game Folder.

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