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Skyrim 3ds .max files with IK Chains already in place


Ceeo

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Posted

Hope everyones doing well,

 

So would anyone be willing to upload their .max files for 3ds max 2010/2012 with IK Solvers connecting the bones? Its too much of a hassle for me and I'd like to make animating as easy as possible. I WILL upload finished work.

 

Thanks in advanced

Posted

Did you check his video tutorials then ??

http://www.loverslab.com/topic/39996-3ds-max-skyrim-video-animation-tutorial/

 

If you have no idea how to work with that try those 3dmax basic tutorials first.

Yeah I checked those, but was still confused. When I import an animation, the feet are stay plant to the ground. There were alot of things that he left out or that I just havent found out yet. No need for the basics, Im pretty adept at animating at this point. Thanks tho

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