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Creation Kit troubles


Guest Suited Prawns

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Guest Suited Prawns
Posted

so yesterday I felt like doing some modding so I launched the Ck. I went a little crazy  and wanted to added a script to an activator :P anyway long story short I could not any scripts because object reference does not exist.

I re-installed the kit a few times and validated skyrim but this problem still existed.

I installed the scripts from the Script.rar document and it still persisted

I re installed the kit just now and now also this happend

 

6b1555f746.png

 

God i hate the ck :ß

 

Posted

Hi, check this post: http://www.loverslab.com/topic/45100-how-to-solve-compile-problems-after-latest-ck-update-from-steam/

If this does not solve your problem, can you please describe "when" you are getting the error? 

Examples:

  • Cannot create a new script, the editor is not opening
  • Cannot compile a new script and I get this error
  • The updates done to the script are not saved
  • The file is not existing when I save it
  • Cannot attach a property to the script
  • The script does not run as expected

 

Thank you,

Guest Suited Prawns
Posted

Just realiszed how little info my post gives :\ anyway, I did read your post to try and fix it to no avail 

When I try to create a script for one it gives me this warning:( I am using  extends ObjectReference)

e7241e794f.png

 

 

 

I can access other scripts but  when i try to compile them it gives me the TESV_Papyus_Flags.flg error

 

 

Scriptname newscript extends objectreference  

Int Test

Compiler Output:
Starting 1 compile threads for 1 files...
Compiling "newscript"...
<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg
No output generated for newscript, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on newscript
 

 

 

 

And lastly Opening things in the render or preview window displays terrain and most object textures as purple.l

Posted

The recent update to the CK nuked the scripts and the flags file. They're now in a rar file in the Data directory called Scripts.rar. Unpack it to get things back to normal.

Guest Suited Prawns
Posted

Like  i said i have done that and it did not work.

Guest Suited Prawns
Posted

So i managed to fix the compiling issue, but i still cant figure out why the kit  is rendering everything with this strange textured purple.

Posted

Purple textures are generated when the actual texture is not found (missing file or wrong path in the NIF mesh.)

Edit one of the purple object, check the nif.

Open it with Nifskope, check the path for the textures (should be in a node named BSShaderTextureSet), check if the referenced texture is valid and accessible.

 

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