sen4mi Posted March 10, 2012 Posted March 10, 2012 Here is a dialogue record conflict that I see in FNVEdit with my current install of FalloutNV: 00152CCA DIAL 00 FalloutNV.esm [DIAL:00152CCA] MASTER 02 HonestHearts.esm [NVDLC02JoshuaAboutZion] CONFLICT LOSER 0C SexoutLegion.esm [DIAL:00152CCA] IDENTICAL TO MASTER 15 SexoutSS.esm [sexoutSSItemHolyCrap] CONFLICT LOSER 23 SexoutLust.esp [DIAL:00152CCA] IDENTICAL TO MASTER 26 SexoutFiends.esp [DIAL:00152CCA] SINGLE RECORD 27 SexoutNCR.esp [DIAL:00152CCA] OVERRIDE WITHOUT CONFLICT References are JoshuaNarrowsForceGreetPACKAGE in honest hearts, SexoutSSHolyCrap in SexoutSS, and variety of venereal disease INFO records in SexoutTextForSTDsMKII I have not gone in with GECK to study the various faces of this record. But this feels... messy. I am wondering if this is a known issue? Or is this something where some of the mods need to be cleaned up?
Guest Loogie Posted March 10, 2012 Posted March 10, 2012 The GECK assigns records more or less randomly. Sometimes this leads to conflicts. For what its worth, that STD mod is currently meaningless as there are no STDs in SexoutNG.
sen4mi Posted March 10, 2012 Author Posted March 10, 2012 The GECK assigns records more or less randomly. Sometimes this leads to conflicts. For what its worth' date=' that STD mod is currently meaningless as there are no STDs in SexoutNG. [/quote'] Also, the UI for defining new dialog records is almost the opposite for defining new records of other form types, which sometimes leads people to clone a dialog record when they meant to make a new entry. But thank you for your tip about the STD mod! I will remove it (and hope that that does not damage my saves...)
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