trepleen Posted March 26, 2015 Posted March 26, 2015 This is near whiterun, I had to cut out a chunk of navmesh and rebuild it around the four walls and create navmesh within the walls. Does that look right?
Veladarius Posted March 27, 2015 Posted March 27, 2015 I don't see a problem with it but you may want to test the navmesh in the CK and have it check if npc's can get between the house and walls.
trepleen Posted March 27, 2015 Author Posted March 27, 2015 I don't see a problem with it but you may want to test the navmesh in the CK and have it check if npc's can get between the house and walls. I made more room in the slim corridors, everything is working good now. The only other problem I have now is anytime I try to paint the landscape it's black.
Veladarius Posted March 27, 2015 Posted March 27, 2015 From what I understand you can only have 6 terrain 'paints' in a cell at once, any more than that and it will just come out black. You can find more info here: http://www.creationkit.com/Landscape
trepleen Posted March 27, 2015 Author Posted March 27, 2015 From what I understand you can only have 6 terrain 'paints' in a cell at once, any more than that and it will just come out black. You can find more info here: http://www.creationkit.com/Landscape thanks!
trepleen Posted March 28, 2015 Author Posted March 28, 2015 I'm getting an odd error, I'm not sure how to resolve it. I tried to finalize the navmesh again, but the error keeps coming up. PATHFINDING: Navmesh in cell Wilderness (Tamriel[10,0]) should be refinzlied, there are navmesh bounds missing
trepleen Posted March 28, 2015 Author Posted March 28, 2015 I'm getting an odd error, I'm not sure how to resolve it. I tried to finalize the navmesh again, but the error keeps coming up. PATHFINDING: Navmesh in cell Wilderness (Tamriel[10,0]) should be refinzlied, there are navmesh bounds missing visit this link to fix the problem: http://afkmods.iguanadons.net/index.php?/topic/3337-skyrim-fixing-navmesh-deletion-using-tes5edit/ when you first run tesedit, you'll only need to select your own mod, right click in the list and choose "Select none", then select only your mod (in most cases). when using tesedit, don't forget to scroll all the way down on the left pane to your own mod and not the skyrim.esm. if you can't find the "remove" button, it's because you're trying to modify the skyrim.esm and not your own mod, so scroll all the way down on the left pane to your own mod. I no longer get the navmesh error after following the instructions in that link. cheers!
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