Asrienda Posted March 26, 2015 Posted March 26, 2015 Can the Devious Devices soulgem piercings be made HDT? Is that even possible?
TheDude2014 Posted March 26, 2015 Posted March 26, 2015 There is already a few hdt piercings (nips,vag,belly,ears) that i have seen around so yes they can be hdt. Just gotta wait for someone to make them hdt, or do it urself if u alrdy have the knowledge to do hdt.
Asrienda Posted March 26, 2015 Author Posted March 26, 2015 There is already a few hdt piercings (nips,vag,belly,ears) that i have seen around so yes they can be hdt. Just gotta wait for someone to make them hdt, or do it urself if u alrdy have the knowledge to do hdt. I know there are earrings, but are there HDT nip and vag/clit piercings?
Ethetrix Posted March 27, 2015 Posted March 27, 2015 So far I have only seen nipple piercings that move in sync with the HDT physics of the breasts to maintain the illusion that they are real piercings. The DD Soulgem piercings are danglers that should have physics that move independently and almost against the HDT physics of the breasts rather than in sync. Can HDT physics be applied to one object that is anchored to another object that has its own HDT physics? It is HDT physics reacting to HDT physics.
Asrienda Posted March 27, 2015 Author Posted March 27, 2015 So far I have only seen nipple piercings that move in sync with the HDT physics of the breasts to maintain the illusion that they are real piercings. The DD Soulgem piercings are danglers that should have physics that move independently and almost against the HDT physics of the breasts rather than in sync. Can HDT physics be applied to one object that is anchored to another object that has its own HDT physics? It is HDT physics reacting to HDT physics. I completely agree! I have no idea how HDT physics works to be honest I mean basically if my character is leaning forward, I don't want the nipple piercings to be hanging horizontal to the ground if possible, lol.
Gameplayer Posted April 17, 2015 Posted April 17, 2015 I think its entirely possible and I even looked at the nif's. For now the problem is that the mesh for the soulgem piercings is set up the wrong way for it. The right way would be for the ring too be separate mesh node from the rest of the piercing. The thing is its set up where the entire mesh is one object except for the gem itself. So even if say I were to hack in a proper effects node from say Test HDT Earrings, it still would not look right cause only the gem in the piercing would have physics not the chain attached to the gem >< I don't have blender installed and haven't used it in like 3 or 4 years so this isn't going to happen by my hand. Then there is also the work on the xml file something I've never done. I was thinking I might say use one of the earrings in the pack, but even then I might not also be able to have an earring from the pack on at the same time IDK.
Arngrim11 Posted April 20, 2015 Posted April 20, 2015 The amount of meshes in the nif isn't really the issue with this. I'm guessing a few people have attempted to add hdt to the nipple piercings but have had some issues. The first problem is unlike ears the breasts have more than one bone in the skin weighting. Earrings are simple because you just add the key frame bone to the head bone and this will cause the earring to move with the head and allow your chain to follow. The breasts however have four bone weightings last I checked. This means if you attach a chain to one of the breast bones to enable swaying it wont line up with the nipple properly when the breasts are in motion. One might could weight paint this to work maybe but it would be a major pain in the ass. I would say that if I wanted to attempt this I would just weight paint the breasts or maybe just the nipple with one bone for each side and adjust the xml file. People with more technical knowledge of Havok fell free to correct me on this.
Flameustc Posted April 21, 2015 Posted April 21, 2015 As a newbie with little knowledge about HDT, I'm still confused after reading all posts above. So far I have only seen nipple piercings that move in sync with the HDT physics of the breasts to maintain the illusion that they are real piercings.Does this one really exists? I have tried all such mods I can found but each of them glitches with my CBBE HDT Body during movement. This means if you attach a chain to one of the breast bones to enable swaying it wont line up with the nipple properly when the breasts are in motion.I'm not sure but this sounds like my case. So from the conclusion a perfect fit nipple piercing on HDT body mesh, even not dangling itself, is nearly impossible. Am I correct?
chajapa Posted April 21, 2015 Posted April 21, 2015 I have CBBE HDT body and the nipple piercings are where they are supposed to be and they bounce with the breast/nipple as they should. You need to bodyside the piercings with the same preset as the body you're using. If the piercings could dangle and swing that'd be awesome, but ..... at what cost?
Arngrim11 Posted April 22, 2015 Posted April 22, 2015 As a newbie with little knowledge about HDT, I'm still confused after reading all posts above. So far I have only seen nipple piercings that move in sync with the HDT physics of the breasts to maintain the illusion that they are real piercings.Does this one really exists? I have tried all such mods I can found but each of them glitches with my CBBE HDT Body during movement. This means if you attach a chain to one of the breast bones to enable swaying it wont line up with the nipple properly when the breasts are in motion.I'm not sure but this sounds like my case.So from the conclusion a perfect fit nipple piercing on HDT body mesh, even not dangling itself, is nearly impossible. Am I correct? Not true you just need a matching body and piercing or use outfit studio or a 3d software to edit the piercing position and bone weighting to match your body mesh. Hell if you want to attach your body nifs and the piercing nif here I will fit a pair for you. I need both the body_0 and body _1 but just one nif for the piercing. For that matter the piercing doesn't even need to be a nipple piercing to begin with an earring would would work also . I have CBBE HDT body and the nipple piercings are where they are supposed to be and they bounce with the breast/nipple as they should. You need to bodyside the piercings with the same preset as the body you're using. If the piercings could dangle and swing that'd be awesome, but ..... at what cost? I was thinking about this earlier and the more I think about it the more I come to the conclusion we would need a complete xml and weight painting rework. Which would kill all backwards compatibility with bbp and tbbp. Now if you use one bone for the swinging part you might could swap the main breast bone's weighting with that bone so they match exactly and get some physics . But it might cause the moving and non-moving parts of the piercing to look odd. TBH I think the reason we haven't seen this yet is the fact the audience is to small for the amount of headache it would be to get it working. That or the people that can do it don't care to have swinging nipple piercings for their own game.
Flameustc Posted April 22, 2015 Posted April 22, 2015 Many thanks to chajapa and Arngrim11! I almost gave up but now I'm filled with hope again. Still have some stupid questions: 1. If the piercing has a perfect fit while standing still, does it means the only problem left is bone weighting? 2. When using CBBE HDT Body + HDT PE + xml from other mod, what is responsible for final body mesh bone weight? The preset or BodySlide or xml or both? And here comes the nipple piercing which is generated by BodySlide with the same preset, how about the bone weight of that piercing? If there exists glitches (exactly my case), which one should be changed?
Arngrim11 Posted April 22, 2015 Posted April 22, 2015 Many thanks to chajapa and Arngrim11! I almost gave up but now I'm filled with hope again. Still have some stupid questions: 1. If the piercing has a perfect fit while standing still, does it means the only problem left is bone weighting? 2. When using CBBE HDT Body + HDT PE + xml from other mod, what is responsible for final body mesh bone weight? The preset or BodySlide or xml or both? And here comes the nipple piercing which is generated by BodySlide with the same preset, how about the bone weight of that piercing? If there exists glitches (exactly my case), which one should be changed? The bone weighting is found in the base body nif file that bodyslide uses when it builds your mesh after you adjust the sliders. Every body shape made using the CBBE HDT Body will have the same bone weighting unless the base nif file has had the weighting changed between versions. So what you need is the bone weighting of the piercings changed to match that of your body. Which can be done in outfit studio if you want to learn to do it yourself. There are guides on how to do this I'm sure. I don't use it really so I couldn't tell you how to do it. I would rather just use Max it would take me about 2mins to update the bone weighting if I had the 4nifs.
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