Jump to content

[SOLVED] Neckseam


Nichoice

Recommended Posts

Posted

I know there are a few threads about this already, and I have read them. But for some reason, I still have a neck seam. 

 

I have tried using textblend on the skin, normal, spectral...everything there was available.

 

I am using SG textures for both body and face so I have no idea why there would be a neckseam. 

 

I also tried turning off ENB and the neck seam is still there. 

 

Unfortunately I don't have PS, so I am all out of ideas :(

 

post-27643-0-95579500-1425485461_thumb.jpg

femalehead.dds

Posted

I have been trying out different textures and I think I have managed to fix the color difference between the neck and the body.

 

However I am getting a neck gap when viewed closely you can clearly see holes in the mesh.

 

I am using the normal CBBE Preset in Bodyslide. 

 

This occurs to all races, including elven and such. 

 

I tried deactivating my ENB but the mesh holes are still present. Though a faint line, still present when in certain lightning conditions 

Posted

In the picture that you have in the OP, it looks like the specular maps are mismatched.

 

As far as the neck hole goes, that's a problem with the models and not a texture/ENB issue.

Posted

Ya I have been reading up on this alot. 

 

I used new textures and solved the discoloration due to texture specular maps. I am still looking in Nexus for some any other alternatives. 

 

The neck hole is not huge, so its not a weight thing and so I so assume its a mesh problem. 

 

I will try making the bodies in bodyslide again, but that is what I find peculiar seeing as its just the normal CBBE Preset 

 

Funny thing about all this is, I recently made the change from NMM to MO and I have been redownloading/updating all these mods and this never occured to me before.

 

I am using the same enbs, the same dof, same settings, same bodies, same textures and still I get that specular map difference! 

 

I had to copy the files from my old backup seeing as the files I used were from the newest SG Renewal. 

 

I also try using textblend but that didn't help at all. Installed it through MO and running it through MO and it doesn't seem to make any noticeable difference. 

 

EDIT: I just checked the download page for SG Renewals and it seems the textures haven't been updated in a while so if there were no specular map differences before I have no idea why there would be now between the head and the body :(

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...