Jump to content

ENB Help


Guest

Recommended Posts

Posted

So I finally caved in and decided to get an enb mod and some other mods to improve my game aesthetically.

When I run my vanilla game which has a few mods that adds hd texture (the sexy city mods and terrain mods) I'm usually running 50-60 FPS, only time it got lower was around a large group of npc's. Now it's averaging 25, I can't do that. I really want my game to look great, but I also want to play with at least 50 fps. 

 

Computer Specs:

 

Processor: Intel Core i5-3570k CPU @ 3.40GHz 

Video Card: AMD Radeon HD 7850 2GB

OS: Win7 64-bit 

RAM: 8GB

 

New Mods:

 

RealVision ENB

Climates of Tamriel 

Supreme Storms for CoT

CoT-Weather Patch

Dust Effects

Immersive Roads

Tree's HD

Unbelievable Grass HD

 

So what do you guys think? You know any tricks or anything that's just not worth having? 

 

 

 

Posted

So I finally caved in and decided to get an enb mod and some other mods to improve my game aesthetically.

 

When I run my vanilla game which has a few mods that adds hd texture (the sexy city mods and terrain mods) I'm usually running 50-60 FPS, only time it got lower was around a large group of npc's. Now it's averaging 25, I can't do that. I really want my game to look great, but I also want to play with at least 50 fps. 

 

Computer Specs:

 

Processor: Intel Core i5-3570k CPU @ 3.40GHz 

Video Card: AMD Radeon HD 7850 2GB

OS: Win7 64-bit 

RAM: 8GB

 

New Mods:

 

RealVision ENB

Climates of Tamriel 

Supreme Storms for CoT

CoT-Weather Patch

Dust Effects

Immersive Roads

Tree's HD

Unbelievable Grass HD

 

So what do you guys think? You know any tricks or anything that's just not worth having? 

 

The FPS hit all depends on the ENB used. I use RealLike which is one of the lightest and my fps drops to 36-41 which is barely noticeable. Tried K ENB Pure Light and my fps sunk to 21. Sadly ENB is what actually hits performance the most. HD textures, Parallax Project, Climates of Tamriel, Wet and Cold, Skyrim Floral Overhaul, ELFX and ELE, Enhanced Wetness and Puddles, Realistic Water Two and more mods and Skyrim stays at 60+ fps regardless.

 

 

Posted

You didn't state your resolution, nor if you're getting 25 fps with Realvision full or performance so I'll assume you used RV performance. Assuming also that you're running at 1080p and you want 50 fps average with ENB on at that resolution with your 7850, you'll definitely need one of the almost-zero cost ENBs like Stakado, Reallike as Rokabur suggested or Photoreal and nothing more demanding than that, otherwise it's just not happening. Also be conservative with .ini settings and mods (shadow resolution, grass mods and settings, SMIM and stuff like Expanded towns and cities and JK's Skyrim). I see you're running Unbelievable Grass, you better not have low Imingrasssize value with that mod (or even other grass mods like Verdant etc), otherwise you can lose up to 20-25 fps just by grass alone.

Posted

Consistent 50fps outdoors just isn't going to happen imo, not with your rig,  the mods you're trying to run alongside plus an enb. Even a performance one with deferred rendering off takes a good 10fps off you. Factor in stuff like grass and tree coverage mods plus any scripts firing off and even a 2gb card can start to stutter - this engine is just shonky, let's face it.

 

I have a similar spec to you, I run all the STEP core texture overhauls including SRO, plus a few I've chosen for myself, and all of them have been run through DDSOPT. Without an ENB my fps can vary dramatically between 60 and 40 outdoor depending on the scene. But with a good middle performing ENB like Seasons of Skyrim that drops sharply across the board, to an average 32-38 outdoors - and to get that consistent I end up having to turn off skylighting, DoF, reflections and SSAO which are all very nice eye candy to forsake. 

 

Like I say, we have to accept we're trying to thread all this stuff through the eye of a needle, even folk who try to throw technology at the problem can't fully resolve it. It's just how it is with post-processing an already very wobbly engine. 

 

Posted

you'll definitely need one of the almost-zero cost ENBs like Stakado, Reallike as Rokabur suggested or Photoreal and nothing more demanding than that

 

urban legend

 

 

 

no enb 59 fps

jLp76wD.jpg

photoreal 34.5 fps (lost the enb menu with that one when i did that, and grim, aeon...)

hCoNq75.jpg

bleak 35.9

9AmpSDy.jpg

serenity 32.5

JKvWLpv.jpg

k enb 29.5

G3DkEGJ.jpg

season of skyrim 34.5

KYI3TNq.jpg

kinematic 34.9

5NncWO3.jpg

 

 

that was with the same effects enableb, so the fps difference is only the setting (high, medium or low quality)

some .fx don't have the same fps cost to, maybe for the same reason

 

it's doesn't matter what you pick, you will lose fps

 

 

no enb

Fh5Zhko.jpg

enb

IOaeDwL.jpg

 

 

Posted

I don't think it is an urban legend. I know plain old Skyrim alone, with NOTHING, I can push over 120 FPS easy. Throw in JUST high rez body textures and good speculars, and you can drop really far once a few NPC are on screen. Toss in some higher res textures, even the official pack, it can drop more, THEN turn on a halfway decent ENB, and shit can hit the fan.

 

@yatol I have to ask, did those texture less screens come from the same rig as you had, or no? I would have to guess not, so I mean, if it's not the same rig, you can't really say " see shitty frame rate no matter what! ".

 

Also your ENB's, not all that IMO. I know they can be a LOT more hardcore then that.

Posted

I don't think it is an urban legend. I know plain old Skyrim alone, with NOTHING, I can push over 120 FPS easy.

 

instead of thinking, try to prove it

if you enb is fps lossless, you must have the same fps if you take a screen, and the same screen after turning off the effects in the enb menu

 

and this isn't vanilla

when i tried smco, it found some uncompressed textures (a8something), had to unzip all bsa... so i did that after

Bh5ORF3.jpg

this reduce the game loading time with mo a lot

 

screen 1 was taken without the textures bsa

screen 2 was taken seconds later, after shift enter and turning off the effects

 

Also your ENB's, not all that IMO. I know they can be a LOT more hardcore then that.

 

i use kinematic, isn't it supposed to be hardcore?

 

you want some fps back?

 

water can be a big waste of fps, and this isn't an urban legend

tfc and look under a river, some mesh are much bigger than the river, and you are rendering them even if you can't see them

you are rendering both side too, the fps cost would be greatly reduced if you were only rendering the above when you are above, and only the under when you are under

 

some things don't have lod, you just have to look in their direction to render them

tfc and go to the end of the world, take a look at your fps, now, turn back and look at your fps

the further you get, the more fps you lose (because you are rendering more things you can't see)

Posted

Am i wrong thinking that shift+F12 let's you easily guage the fps loss from ENB ? For my RV setting i drop ~10 fps.

WIth performance option RV i think is very light - not sure if there is reason to chase lighter one.

 

That said RV comes with custom prefs ini and incrases many things there - shadow details , view distance etc - you can cut on that without losing view quality outside vistas. Next thing is grass - dense grass will eat fps easily. Same goes for mist , dust etc. Not sure about the roads, CoT

Posted

 

I don't think it is an urban legend. I know plain old Skyrim alone, with NOTHING, I can push over 120 FPS easy.

 

instead of thinking, try to prove it

if you enb is fps lossless, you must have the same fps if you take a screen, and the same screen after turning off the effects in the enb menu

 

and this isn't vanilla

when i tried smco, it found some uncompressed textures (a8something), had to unzip all bsa... so i did that after

this reduce the game loading time with mo a lot

 

screen 1 was taken without the textures bsa

screen 2 was taken seconds later, after shift enter and turning off the effects

 

Also your ENB's, not all that IMO. I know they can be a LOT more hardcore then that.

 

i use kinematic, isn't it supposed to be hardcore?

 

you want some fps back?

 

water can be a big waste of fps, and this isn't an urban legend

tfc and look under a river, some mesh are much bigger than the river, and you are rendering them even if you can't see them

you are rendering both side too, the fps cost would be greatly reduced if you were only rendering the above when you are above, and only the under when you are under

 

some things don't have lod, you just have to look in their direction to render them

tfc and go to the end of the world, take a look at your fps, now, turn back and look at your fps

the further you get, the more fps you lose (because you are rendering more things you can't see)

 

 

You're of course right that you can make K ENB and such run (almost) as fast as a preset that's made/advertised as performance friendly from the get-go (assuming they're both running the same ENB binary version etc) but that's not relevant, the point is : most people don't know how to do that, even though it's both quick and easy. There's fairly little documentation about ENB, and the few that's available people rarely read, so what can you do.

Am i wrong thinking that shift+F12 let's you easily guage the fps loss from ENB ? For my RV setting i drop ~10 fps.

WIth performance option RV i think is very light - not sure if there is reason to chase lighter one.

 

That said RV comes with custom prefs ini and incrases many things there - shadow details , view distance etc - you can cut on that without losing view quality outside vistas. Next thing is grass - dense grass will eat fps easily. Same goes for mist , dust etc. Not sure about the roads, CoT

You're not wrong, it works fine and 10 fps is indeed not that much, however it depends on where you're looking. In Riverwood at some angles I can  toggle ENB and see only a 3 fps difference, but my ENB definitely is not taking only 3 fps the rest of the times lol

CoT is free stuff, ENB mist (if that's what you're talking about by "mist") pretty much too. Also be careful with ewi's .inis, they're hardly that reliable.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...