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Trying to create a basic StartSex call, having issues


BurnyD

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Posted

I have been trying to learn my way around the CK for a bit and I'm getting pretty good at it, but I've always run into a brick wall when I had to touch any scripting.  I decided to try to make the most basic of mods to see if the problem was still there, and sure enough, it was.  You can see at the link below, I created a dialog quest with the most basic StartSex fragment and tried to compile and... 

 

http://i.imgur.com/Z4c3kR7.jpg

 

If I save and load the esp, the dialog shows up in game but the sexlab scene does not happen (not very surprising).

With the row after row of errors (so many it never even gets to the fail message at the bottom before concatenating), that have nothing to do with my script, I have to conclude there is just something fundamentally wrong or missing.  Something I need to install, I don't know.  

 

Can anyone help me get this thing working?

Posted

After the line "sslbaseAnimation[] anims" I think you need a line like anims = SexLab.GetAnimationsByTags(2, "Tags") in order to find an animation with your desired "Tags" to play. Also make sure you have the "SexLabFramework Property SexLab auto" defined.

Posted

I have tried it with specifically defined tags as well, same result.  I didn't have the SexLabFramework Property SexLab auto in there so that was gonna be another problem, but it's there now.

 

I get the same basic error (or maybe the same exact error) trying to compile existing, functional mods without any alterations.  As best I can tell it is telling me that a lot of things in the sexlab framework are undefined, which leads me to think something is just missing.

 

When I open the fragment or the generated script, they both compile fine, but I can't save them without it throwing an error that compilation failed.  I don't think the issue is actually in my script, it's in the larger picture.

Posted

In that case you'll want to see the Common Compiling Problems section on this page. And to be sure: if you don't have the line

 

anims = SexLab.GetAnimationsByTags(2, "Tags")

 

after

 

sslbaseAnimation[] anims

 

you will have problems. The image you posted shows that the line "anims =  ... " is not present.

Posted

I made sure I had the SkyUI SDK in my scripts folder and I reinstalled the latest SKSE just in case.  Still having the same freaking errors.

 

Well, except somehow I've added:

 

C:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorLibrary.psc(80,25): GetWornForm is not a function or does not exist
C:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorLibrary.psc(110,12): UnequipItemEX is not a function or does not exist
C:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorLibrary.psc(116,12): UnequipItemEX is not a function or does not exist
C:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorLibrary.psc(125,40): GetMaskForSlot is not a function or does not exist
C:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorLibrary.psc(125,40): cannot call the member function GetMaskForSlot alone or on a type, must call it on a variable
C:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorLibrary.psc(125,22): GetWornForm is not a function or does not exist
Posted

OMG what the hell.  I re-reinstalled SKSE, and now it's compiling fine.

 

Makes no sense, but hopefully it is in the past now...

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