xTrogdorx Posted February 17, 2015 Posted February 17, 2015 I'm having a few issues with the Sofia follower, and I can't post on the Nexus, so I'm hoping someone who uses her can help me here. First of all she seems to use the perk 'silent roll'. This is really annoying; she tends to roll into the player, push you around, blunder into traps. I'm trying to remove the perk from her by targeting her in the console and typing removeperk 105f23, but it doesn't seem to work. What gives? The other issue is that I gave her a bunch of spellbooks, and now it seems that despite having learned more powerful spells like Ice Spike and Lightning Bolt, she only wants ot cast a few spells: magical armor, a ward, conjure familiar, and sparks. How do I fix this? Is it safe to just use the console to remove weaker spells from her?
Bloodfang Posted February 17, 2015 Posted February 17, 2015 If you want something efficient you'll have to edit all of that in CK, changing these attributes on the console isn't as reliable as editing an .esp file. Load Skyrim.esm and SofiaFollower.esp (make it as active plugin) on CK, go to the actors tab, sort the npcs by Name (3rd column I think) and find Sofia, double click and you'll find her traits. There you can choose her combat style (this is where you'll have to edit, scroll all down and there's specific combat style for her :"sofiamagiconly/sofiameleeonly/sofiarangedonly", there's another tab where you'll find her spells and perks, however the fast roll is made to catch up with you, I've never ran into an issue where she would bump on me and I'll get spotted.. That's weird.
xTrogdorx Posted February 17, 2015 Author Posted February 17, 2015 If you want something efficient you'll have to edit all of that in CK, changing these attributes on the console isn't as reliable as editing an .esp file. Load Skyrim.esm and SofiaFollower.esp (make it as active plugin) on CK, go to the actors tab, sort the npcs by Name (3rd column I think) and find Sofia, double click and you'll find her traits. There you can choose her combat style (this is where you'll have to edit, scroll all down and there's specific combat style for her :"sofiamagiconly/sofiameleeonly/sofiarangedonly", there's another tab where you'll find her spells and perks, however the fast roll is made to catch up with you, I've never ran into an issue where she would bump on me and I'll get spotted.. That's weird. I'm hesitant to edit the ESP for fear that doing do while the mod's scripts are running in my save might cause bad things to happen. Otherwise I would have done this already. Also I don't want to change Sofia to a melee/ranged/magic only, I just want to tell her to stop using a weak spell that I gave her a tome for. At the time, I simply figured she'd use the strongest level destruction spells she knew.
Bloodfang Posted February 17, 2015 Posted February 17, 2015 No as long as you just edit things like that it won't have any impact on her scripts (I'm trying to change her face atm), don't worry. Does she consume the tome ? If so maybe it's her combat style that isn't supposed to use high level spells ( it may be possible I'm not sure). Or in the worst scenario you could get rid of her low level spells ( except the naked spell one, I suspect it's there for a specific reason) and add the high level ones. The author of Sofia has something about spells in his description but I didn't read it since I wanted her to tank, it didn't help I suppose? ^^
xTrogdorx Posted February 17, 2015 Author Posted February 17, 2015 No as long as you just edit things like that it won't have any impact on her scripts (I'm trying to change her face atm), don't worry. Does she consume the tome ? If so maybe it's her combat style that isn't supposed to use high level spells ( it may be possible I'm not sure). Or in the worst scenario you could get rid of her low level spells ( except the naked spell one, I suspect it's there for a specific reason) and add the high level ones. The author of Sofia has something about spells in his description but I didn't read it since I wanted her to tank, it didn't help I suppose? ^^ Yes, the tome is consumed just like if you had used it yourself. It only lets you put one book into her inventory at a time (if you put more in, it will give all but one back to you when you exit the trade ui) and then it will pop up a message box saying "Sofia has learned [spell]!" And because of this, and because it keeps track of what spells she knows in the mcm menu, I'm hesitant to just go into the console and say 'removespell sparks' or whatever, again for fear that doing so will bork her scripts in some way.
Bloodfang Posted February 17, 2015 Posted February 17, 2015 I really don't think basic spells such as Sparks are linked to her scripts in anyway, her scripts heavily involve dialogues stuff and trigger not by spells but events in cities/exteriors. Or else I would have missed a lot with her carrying her sword'n'shield. If it does screw up in anyway just replace the edited .esp with the original one you had (do you have a backup file where you place all your mods?). I find it strange for her to not use high level spells, by default her combat style is set to "csSpellsword" not sure but for any follower they always use the weapon with the most damage, I thought it was the same for spells. But try to get rid of her Sparks spell and see if it does help, you can always change things back to how they where if you backup your .esp ! That's what I do when I get screwed up faces ^^
Aydoo Posted February 17, 2015 Posted February 17, 2015 The spells a follower casts is based on several things: 1.) Combat Style: This determines which type of fighting they prefer. If she's set with RANGE really low, and MAGIC higher, but MELEE highest, she will only use Magic when enemies are at a range then immediately switch to Melee if possible. 2.) Combat Class: This determines her skill points. Just like player characters, followers who are set to level will gain skill points every level. If the creator didn't set her to gain DESTRUCTION skill points then she won't cast higher tier's of spells because she hasn't reaching the level milestone yet; 25 for Adept etc. 3.) Magicka.: This determines if she'll cast a higher tier spell at all, since if her Magicka max rating is low she'lll only use weaker spells. If she has custom spells or abilities she may also be scripted to use those over others. For example Tania's healing is scripted.
xTrogdorx Posted February 18, 2015 Author Posted February 18, 2015 The spells a follower casts is based on several things: 1.) Combat Style: This determines which type of fighting they prefer. If she's set with RANGE really low, and MAGIC higher, but MELEE highest, she will only use Magic when enemies are at a range then immediately switch to Melee if possible. 2.) Combat Class: This determines her skill points. Just like player characters, followers who are set to level will gain skill points every level. If the creator didn't set her to gain DESTRUCTION skill points then she won't cast higher tier's of spells because she hasn't reaching the level milestone yet; 25 for Adept etc. 3.) Magicka.: This determines if she'll cast a higher tier spell at all, since if her Magicka max rating is low she'lll only use weaker spells. If she has custom spells or abilities she may also be scripted to use those over others. For example Tania's healing is scripted. None of this helps. 1) I haven't changed Sofia's combat style. She's using both spells and melee (though now that I gave her all those spell tomes, she rarely uses melee anymore, and prefers to just double cast sparks, which does pretty much nothing.) 2) Given this is an old mod, I think if there was a problem like this, it would have been reported and fixed by now. 3) I'm level 250. Sofia has 2225 health, and 980 stamina and magicka. If she can't cast some better spells with all of that magicka, I literally can't even. A side note: in her mcm menu she has a "Spell Damage" stat that is set to 0.0 (which is apparently the default). I'm assuming that this is "additional" damage, and not a multiplier that is just reducing all her spell damage to 0?
Bloodfang Posted February 18, 2015 Posted February 18, 2015 The spells a follower casts is based on several things: 1.) Combat Style: This determines which type of fighting they prefer. If she's set with RANGE really low, and MAGIC higher, but MELEE highest, she will only use Magic when enemies are at a range then immediately switch to Melee if possible. 2.) Combat Class: This determines her skill points. Just like player characters, followers who are set to level will gain skill points every level. If the creator didn't set her to gain DESTRUCTION skill points then she won't cast higher tier's of spells because she hasn't reaching the level milestone yet; 25 for Adept etc. 3.) Magicka.: This determines if she'll cast a higher tier spell at all, since if her Magicka max rating is low she'lll only use weaker spells. If she has custom spells or abilities she may also be scripted to use those over others. For example Tania's healing is scripted. None of this helps. 1) I haven't changed Sofia's combat style. She's using both spells and melee (though now that I gave her all those spell tomes, she rarely uses melee anymore, and prefers to just double cast sparks, which does pretty much nothing.) 2) Given this is an old mod, I think if there was a problem like this, it would have been reported and fixed by now. 3) I'm level 250. Sofia has 2225 health, and 980 stamina and magicka. If she can't cast some better spells with all of that magicka, I literally can't even. A side note: in her mcm menu she has a "Spell Damage" stat that is set to 0.0 (which is apparently the default). I'm assuming that this is "additional" damage, and not a multiplier that is just reducing all her spell damage to 0? 2) mod is not old, it's been updated in December 2014, if you call that old than what about mods still working and made in 2013? Or even 2011. 3) Spell damage is additional, even if set to 0, she still does damage with her lightning spells. If all we recommanded didn't worked, try to ask on the comments in Nexus, usually someone can provide some help to your issue.
Aydoo Posted February 18, 2015 Posted February 18, 2015 The spells a follower casts is based on several things: 1.) Combat Style: This determines which type of fighting they prefer. If she's set with RANGE really low, and MAGIC higher, but MELEE highest, she will only use Magic when enemies are at a range then immediately switch to Melee if possible. 2.) Combat Class: This determines her skill points. Just like player characters, followers who are set to level will gain skill points every level. If the creator didn't set her to gain DESTRUCTION skill points then she won't cast higher tier's of spells because she hasn't reaching the level milestone yet; 25 for Adept etc. 3.) Magicka.: This determines if she'll cast a higher tier spell at all, since if her Magicka max rating is low she'lll only use weaker spells. If she has custom spells or abilities she may also be scripted to use those over others. For example Tania's healing is scripted. None of this helps. 1) I haven't changed Sofia's combat style. She's using both spells and melee (though now that I gave her all those spell tomes, she rarely uses melee anymore, and prefers to just double cast sparks, which does pretty much nothing.) 2) Given this is an old mod, I think if there was a problem like this, it would have been reported and fixed by now. 3) I'm level 250. Sofia has 2225 health, and 980 stamina and magicka. If she can't cast some better spells with all of that magicka, I literally can't even. A side note: in her mcm menu she has a "Spell Damage" stat that is set to 0.0 (which is apparently the default). I'm assuming that this is "additional" damage, and not a multiplier that is just reducing all her spell damage to 0? It would help if you understood what followers look like in the CK. I listed the things that determine how the CK controls your follower. What you do with it is up to you.
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