ChocoboDreams Posted February 12, 2015 Share Posted February 12, 2015 For the most part it was a smooth transition though MO can get a bit confusing when it comes to other installs like Safety Load or a Main Menu replacer I tried to use. I know I did -something- right because my hair physics are working fine, anybody know what the problem might be? I've gotten it working just fine on NMM.  As far as I can tell, Schlongs of Skrim is working fine too by the way. Well, at least the dangly physics are. Link to comment
Ashkandii Posted February 13, 2015 Share Posted February 13, 2015 bump'in wanting to know the same thing Link to comment
Arthacs Posted February 13, 2015 Share Posted February 13, 2015 I have no issues using MO, maybe u need  "HDT Physics Extensions" and another body like "SeveNBase a custom FemaleBodyReplacer" ?  -XP32 skeleton? -Run Fnis through MO in the Data tab? -Does not have the overwrite folder full of random files including Fnis files?  If they are shaking like crazy u need to "EnableVSync=true" in ENBlocal.ini thats located in your skyrim folder, or use FPS limiter, but that should not be a MO issue I guess. Link to comment
ChocoboDreams Posted February 13, 2015 Author Share Posted February 13, 2015 I have no issues using MO, maybe u need  "HDT Physics Extensions" and another body like "SeveNBase a custom FemaleBodyReplacer" ?  -XP32 skeleton? -Run Fnis through MO in the Data tab? -Does not have the overwrite folder full of random files including Fnis files?  If they are shaking like crazy u need to "EnableVSync=true" in ENBlocal.ini thats located in your skyrim folder, or use FPS limiter, but that should not be a MO issue I guess. Hm, well, I have HDT Physics Extensions, CBBE HDT (I've always used this), I have an XP32 skeleton, only thing I haven't done is use FNIS through the MO, I used it through the actual Mod Organizer folder. It must have worked though, because custom animations (running, idle) are working fine, the only thing that isn't working is the breast physics. Link to comment
TnTTnT Posted February 13, 2015 Share Posted February 13, 2015 What do you see in hdtPhysicsExtensions.log? Link to comment
ChocoboDreams Posted February 13, 2015 Author Share Posted February 13, 2015 hdtPhysicsExtensions [02/12/15 22:45:17]INFO: Queue OK [02/12/15 22:45:17]INFO: System run with 8 threads [02/12/15 22:45:17]INFO: Havok simulated world created. [02/12/15 22:45:17]INFO: SKSEPlugin_Load [02/12/15 22:46:43]INFO: Cell changed... [02/12/15 22:46:43]INFO: Add character 4e01861f [02/12/15 22:46:43]INFO: Add character 000590f1 [02/12/15 22:46:43]INFO: Add character 000590f0 [02/12/15 22:46:43]INFO: Add character 000e9524 [02/12/15 22:46:43]INFO: Add character 000e94cc [02/12/15 22:46:43]INFO: Add character 000e94d6 [02/12/15 22:46:43]INFO: Add character 000e94db [02/12/15 22:46:43]INFO: Add character 000e94dc [02/12/15 22:46:43]INFO: Add character 000e94dd [02/12/15 22:46:43]INFO: Add character 000e94de [02/12/15 22:46:43]INFO: Add character 000e94e9 [02/12/15 22:46:43]INFO: Add character 000e94ee [02/12/15 22:46:43]INFO: Add character 000febe1 [02/12/15 22:46:43]INFO: Add character 00000014 Â Â That's all I see right now, though I just uninstalled Steam and am reinstalling just in case. Link to comment
gvman3670 Posted February 13, 2015 Share Posted February 13, 2015 It added your player character to the list (the bottom one ending in 14). Link to comment
halieslade Posted February 13, 2015 Share Posted February 13, 2015  I have no issues using MO, maybe u need  "HDT Physics Extensions" and another body like "SeveNBase a custom FemaleBodyReplacer" ?  -XP32 skeleton? -Run Fnis through MO in the Data tab? -Does not have the overwrite folder full of random files including Fnis files?  If they are shaking like crazy u need to "EnableVSync=true" in ENBlocal.ini thats located in your skyrim folder, or use FPS limiter, but that should not be a MO issue I guess. Hm, well, I have HDT Physics Extensions, CBBE HDT (I've always used this), I have an XP32 skeleton, only thing I haven't done is use FNIS through the MO, I used it through the actual Mod Organizer folder. It must have worked though, because custom animations (running, idle) are working fine, the only thing that isn't working is the breast physics.   Setting up FNIS to run from within MO solved some of my bigger issues with animations and physics. It's at least worth a shot.   Link to comment
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