sunwood Posted February 11, 2015 Posted February 11, 2015 What it says on the tin. Last time I tried it, the chest area looked tailored to a larger cup size and was mostly empty.
Carida Posted February 11, 2015 Posted February 11, 2015 No. Since their uv map (to my understanding) is done to the CBBE body. So you could use it, but the textures will not look right (Skin textures), so I suppose in the end its entirely up to you -C
t3h0th3r Posted February 11, 2015 Posted February 11, 2015 Soon you will, the next version of Bodyslide will support UNP (and more) based bodies...
fizzybutt Posted February 11, 2015 Posted February 11, 2015 You can, If you can get the shape close to your own. There's some bodyslide presets that already get close to unp/b and whatnot shapes Then you'll open outfit studio, load YOUR body_0 as reference first, then load the outfit that contains the body that's replacing yours. Highlight that body in the outfit, delete it, (it'll ask to make sure... say yes) then duplicate your reference. Name it when it prompts, then save it as the mesh you edited. Then repeat for the _1 meshes or nothing will change.
sunwood Posted February 12, 2015 Author Posted February 12, 2015 You can, If you can get the shape close to your own. There's some bodyslide presets that already get close to unp/b and whatnot shapes Then you'll open outfit studio, load YOUR body_0 as reference first, then load the outfit that contains the body that's replacing yours. Highlight that body in the outfit, delete it, (it'll ask to make sure... say yes) then duplicate your reference. Name it when it prompts, then save it as the mesh you edited. Then repeat for the _1 meshes or nothing will change. I tried it out but it turned out to be too much work right now. Though I can see it working. Maybe I'll use it when I see an armor I really like. Thanks.
fizzybutt Posted February 12, 2015 Posted February 12, 2015 It takes a tiny bit of practice and is a lot less work than it seems once you become comfortable with it. When I work on an armor to get it to fit my unpcm shape, I usually have two open, one for _0 and one for _1 so I don't have to continuously search for the armor folders. It helps keep me from getting things confused if I have 0 weight on the left and 1 weight on the right. :3 It is a solution, albeit not the easiest.
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