aoyihenshuang Posted February 5, 2015 Share Posted February 5, 2015 Since body scale of x117 makes default motions nearly never fit... I used to record them in game and adjust .inis one by one. But for now all my old data have gone. Thus, is there are any shortcuts to deal with x117 race motion problems, and make motions for x117 compatible with common ones? Thanks dude. Link to comment
aoyihenshuang Posted February 5, 2015 Author Share Posted February 5, 2015 I see the solution...... Link to comment
fejeena Posted February 5, 2015 Share Posted February 5, 2015 Use the Position keys (1,2,3,4,9,0) The new Position is stored in you save-game. Your x117 Position with normal/default NPC ( or or vice versa ; or x117 with x117 ) NPC with NPC still use the Default animation Position. If you have only x117 in you game you can store the posion in the ani ini (Change the Motion.ini) use the Position keys Then open the console and see the changes. Open the right Motion.ini and change the values. here an example with creatures animations (post 249) http://www.loverslab.com/topic/15876-loversbitch-gone-wild-151-bb-fix/page-13?do=findComment&comment=402916 Link to comment
aoyihenshuang Posted February 5, 2015 Author Share Posted February 5, 2015 Use the Position keys (1,2,3,4,9,0) The new Position is stored in you save-game. Your x117 Position with normal/default NPC ( or or vice versa ; or x117 with x117 ) NPC with NPC still use the Default animation Position. If you have only x117 in you game you can store the posion in the ani ini (Change the Motion.ini) use the Position keys Then open the console and see the changes. Open the right Motion.ini and change the values. here an example with creatures animations (post 249) http://www.loverslab.com/topic/15876-loversbitch-gone-wild-151-bb-fix/page-13?do=findComment&comment=402916 Thanks, I got the whole thing reinstalled. Guess my old back up is actually a modified one. Link to comment
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