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How to deal motions for x117 ?


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Since body scale of x117 makes default motions nearly never fit...

I used to record them in game and adjust .inis one by one. But for now all my old data have gone. Thus, is there are any shortcuts to deal with x117 race motion problems, and make motions for x117 compatible with common ones?

Thanks dude.

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Use the Position keys (1,2,3,4,9,0) 

The new Position is stored in you save-game. Your  x117 Position with normal/default NPC ( or or vice versa ; or x117 with x117 )

NPC with NPC still use the Default animation Position.

 

If you have only  x117 in you game you can store the posion in the ani ini (Change the Motion.ini)

use the Position keys

Then open the console and see the changes.

Open the right Motion.ini and change the values.

 

here an example with creatures animations (post 249) http://www.loverslab.com/topic/15876-loversbitch-gone-wild-151-bb-fix/page-13?do=findComment&comment=402916

Link to comment

Use the Position keys (1,2,3,4,9,0) 

The new Position is stored in you save-game. Your  x117 Position with normal/default NPC ( or or vice versa ; or x117 with x117 )

NPC with NPC still use the Default animation Position.

 

If you have only  x117 in you game you can store the posion in the ani ini (Change the Motion.ini)

use the Position keys

Then open the console and see the changes.

Open the right Motion.ini and change the values.

 

here an example with creatures animations (post 249) http://www.loverslab.com/topic/15876-loversbitch-gone-wild-151-bb-fix/page-13?do=findComment&comment=402916

 

Thanks, I got the whole thing reinstalled. Guess my old back up is actually a modified one.

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