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The Lag is real


HD2014

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Posted

Should be almost similar to some. Updated Nvidia to latest & grabbed that new enb & it's awesome, but when you enter a dungeon and that fog pops up, its lag central. Like 2fps. Guess I have to drop to an older enb or is there a way to beat the fog?

Posted

Saying that new ENB doesn't really help since it doesn't tell anyone what ENB you mean. But if you wasn't lagging before that that is likely the cause, as for the fog, hard to say with out knowing what ENB you are talking about.

Posted

What helped me was selecting skyrim in the nvidia control panel and setting v-sync on adaptive and then in my skyrim.ini or skyrimprefs.ini setting ipresentinterval=0 and also in my enb I made sure to turn of v-sync so its only handled by my card.

 

Also make sure you ini is clean and only has options you think will help you I have mine set up pretty high but i get great performance you can try it make sure to keep your backup.

 

Skyrim.ini

 

[General]
sLanguage = ENGLISH
uExterior Cell Buffer = 36
bMultiThreadMovement = 1
bUseThreadedParticleSystem = 1
bUseThreadedBlood = 1
bUseThreadedMorpher = 1
bUseThreadedTempEffects = 1
bUseThreadedTextures = 1
bUseThreadedMeshes = 1
bUseThreadedLOD = 1
bUseThreadedAI = 1
fFlickeringLightDistance = 8192
sIntroSequence = 1
bBorderRegionsEnabled = 1
uMainMenuMusicAttnmB=1000
uMainMenuMusicFadeTimeMS=26000
bAlwaysActive=1
fEncumberedReminderTimer=600

[Display]
fDecalLifetime = 256.000
fShadowLODMaxStartFade = 1000.0
fSpecularLODMaxStartFade = 2000.0
fLightLODMaxStartFade = 3500.0
iShadowMapResolutionPrimary = 2048
bAllowScreenshot = 0
fSunShadowUpdateTime=0.25
fSunUpdateThreshold=1.5
iPresentInterval = 0


[Audio]
fMusicDuckingSeconds = 6.0
fMusicUnDuckingSeconds = 8.0
fMenuModeFadeOutTime = 3.0
fMenuModeFadeInTime = 1.0

[Grass]
bAllowCreateGrass = 1
bAllowLoadGrass = 0
iMaxGrassTypesPerTexure = 7
iMinGrassSize = 20

[GeneralWarnings]
SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList =Skyrim - Invalidation.bsa, Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles=1
SInvalidationFile=

[Combat]
fMagnetismStrafeHeadingMult = 0.0
fMagnetismLookingMult = 0.0
f1PArrowTiltUpAngle = 0.7
f3PArrowTiltUpAngle = 0.7
f1PBoltTiltUpAngle = 0.7
f3PBoltTiltUpAngle = 0.7
fMountedAttackRange=170

[Papyrus]
fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=1.2
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0

[Water]
bReflectLODObjects = 1
bReflectLODLand = 1
bReflectSky = 1
bReflectLODTrees = 1

[backgroundLoad]
bBackgroundLoadLipFiles = 1
bLoadBackgroundFaceGen = 1
bUseMultiThreadedFaceGen = 1
bBackgroundCellLoads = 1
bLoadHelmetsInBackground = 1
bUseMultiThreadedTrees = 1
bUseBackgroundFileLoader = 1

[Animation]
bMultiThreadBoneUpdate = 1

[HAVOK]
bHavokDebug = 0
fMaxTime = 0.0157
bDebugMultithreaded = 0

[Decals]
bDecalMultithreaded = 1

[Actor]
fVisibleNavmeshMoveDist = 12288.0000

[LightingShader]
fEyeEnvmapLODEnd = 0.0500
fRefractionLODFadeEnd = 0.0300
fRefractionLODFadeStart = 0.0250
fDecalLODFadeEnd = 0.0600
fDecalLODFadeStart = 0.0500
fEnvmapLODFadeEnd = 0.1000
fEnvmapLODFadeStart = 0.0900
fSpecularLODFadeEnd = 0.1000
fSpecularLODFadeStart = 0.0900

[interface]
fBookOpenTime=200
bShowTutorials = 0

[Camera]
fOverShoulderAddY=0.0
fOverShoulderPosZ=18.0
fOverShoulderPosX=0.0
fOverShoulderCombatAddY=0.0
fOverShoulderCombatPosZ=24.0
fOverShoulderCombatPosX=0.0
fOverShoulderHorseAddY=-72.0
fOverShoulderHorsePosZ=50.0
fOverShoulderHorsePosX=35.0
fActorFadeOutLimit=-100
fMouseWheelZoomSpeed=60.0
f1st3rdSwitchDelay=0.95
iHorseTransitionMillis=001

[Controls]
fDialogueHardStopAngle3P=360
fDialogueHardStopAngle1P=360
fDialogueSoftStopAngle3P=360
fDialogueSoftStopAngle1P=360

[MapMenu]
fMapWorldYawRange=72000

 

 

SkyrimPrefs.ini

 

 

[General]
fdefaultfov=70
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0

[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=1

[Display]
bShadowsOnGrass=1
bTextureQuality=4096
bTextureSize=4096
bTextureResolution=4096
iBlurDeferredShadowMask=1
fInteriorShadowDistance=3000.0000
fShadowDistance=3000.0000
bForcePow2Textures=0
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
bEquippedTorchesCastShadows=1
iShadowSplitCount=2
iMaxAnisotropy=0
bUse Shaders=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=5000.0000
fGamma=1.2400
fDecalLOD2=3500.0000
fDecalLOD1=3000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iTexMipMapResolution=4096
iMipMapResolution=4096
iMipMapSize=4096
bFaceMipMaps=1
bHighResTexMipMaps=1
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bActorSelfShadowing=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=2
bDynamicWindowReflections=1
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=150
iMaxDecalsPerFrame=800
bFloatPointRenderTarget=1
bFXAAEnabled=0
iShadowMapResolution=2048
bActorSelfShadowResolution=4096
fShadowBiasScale=0.2500
iShadowMaskQuarter=4
iAdapter=0
iShadowFilter=4
bTransparencyMultisampling=0
bDrawShadows=1
bUseSunbeams=1
bPerPixelLighting=1
bEnablePerPixelLighting=1
bAllow30Shaders=1
bAllow40Shaders=1
bAllow50Shaders=1
bDo30VFog=1
bForceFullDetail=1
bFullDetail=1
iActorShadowIntMax=15
iActorShadowCountInt=15
bForceFullLOD=1
bDoTallGrassEffect=1
bLandscapeBlend=1
bAllowPartialPrecision=0
sD3DDevice = "NVIDIA GeForce GTX 780 Ti "
bDeferredShadows=1

[Grass]
b30GrassVS =0
fGrassStartFadeDistance=18000.0000
fGrassMaxStartFadeDistance =7000.0000
fGrassMinStartFadeDistance =0.0000

[MAIN]
bGamepadEnable =1
bCrosshairEnabled =1
fHUDOpacity =1.0000
bSaveOnPause =0
bSaveOnTravel =1
bSaveOnWait =1
bSaveOnRest =1
fSkyCellRefFadeDistance =150000.0000

[GamePlay]
bShowFloatingQuestMarkers =1
bShowQuestMarkers =1
iDifficulty =3

[interface]
bDialogueSubtitles =1
bGeneralSubtitles =1
fMouseCursorSpeed =1.0000
bShowCompass =1

[Controls]
fGamepadHeadingSensitivity =1.0000
fMouseHeadingSensitivity =0.0300
bAlwaysRunByDefault =1
bInvertYValues =0
bGamePadRumble =1
bMouseAcceleration = 0
bUseKinect =0

[Particles]
iMaxDesired =750

[AudioMenu]
fAudioMasterVolume =1.0000
fVal7 =1.0000
uID7 =0
fVal6 =1.0000
uID6 =0
fVal5 =1.0000
uID5 =3954
fVal4 =1.0000
uID4 =1829132401
fVal3 =1.0000
uID3 =94881
fVal2 =0.4000
uID2 =466532
fVal1 =1.0000
uID1 =554685
fVal0 =1.0000
uID0 =1007612

[Clouds]
fCloudLevel2Distance =262144.0000
fCloudLevel1Distance =32768.0000
fCloudLevel0Distance =16384.0000
fCloudNearFadeDistance =9000.0000

[TerrainManager]
fTreeLoadDistance =25000.0000
fBlockMaximumDistance =100000.0000
fBlockLevel1Distance =32768.0000
fBlockLevel0Distance =20480.0000
fSplitDistanceMult =0.7500
bShowLODInEditor =0

[NavMesh]
bUseThreadedMeshes=1
fObstacleAlpha = 0.5000
fCoverSideHighAlpha = 0.8000
fCoverSideLowAlpha = 0.6500
fEdgeFullAlpha = 1.0000
fEdgeHighAlpha = 0.7500
fEdgeLowAlpha = 0.5000
fTriangleFullAlpha = 0.7000
fTriangleHighAlpha = 0.3500
fTriangleLowAlpha = 0.2000
fLedgeBoxHalfHeight = 25.0000
fEdgeDistFromVert = 10.0000
fEdgeThickness = 10.0000
fPointSize = 2.5000

[Trees]
bRenderSkinnedTrees =1
uiMaxSkinnedTreesToRender =20
bUseMultiThreadedTrees=1
bShadowMaskZPrePass=1

[Decals]
uMaxDecals =100
bDecalsOnSkinnedGeometry=1
iMaxDecalsPerFrame=256
bDecalMultithreaded=1

[LOD]
fLODFadeOutMultObjects =15.0000
fLODFadeOutMultItems =15.0000
fLODFadeOutMultActors =15.0000
fLODFadeOutMultSkyCell =1.0000

[Launcher]
bEnableFileSelection = 1

[Water]
iWaterReflectHeight =512
iWaterReflectWidth =512
bUseWaterDisplacements =1
bUseWaterRefractions =1
bUseWaterReflections =1
bUseWaterDepth =1

[backgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1

[saveGame]
fAutosaveEveryXMins=15.0000

 

 

Now make sure under skyrimprefs you change it to your videocard and under the skyrim.ini set the grass to your desired settings if you use sfo then keep it the same or if you want more performance then set grass to mingrasssize to 40

 

also do you have any mods that add fog like COT addon or a texture replacer and are you %100 ssure its the fog? Its not the ENB because I use it wonderfully with fog.

Posted

Remember that if you are using an ENB, you must first open up the grafics setting in Skyrim Launcher and set anisotroping and antialliasing both to 0. Those are now managed by the enb.

Posted

Honestly I'm having something similiar to what you are describing and I really can't put my finger on it. Its frustrating. =_= 

 

-C

Posted

Oh I meant the enb update from enbdev. 0.265 I think. I figured it all looked to good to not have a catch. Haha

Also... the lights(candles, etc) would go from normal to super bright then back and repeat. Hmm

Posted

Oh I meant the enb update from enbdev. 0.265 I think. I figured it all looked to good to not have a catch. Haha

Also... the lights(candles, etc) would go from normal to super bright then back and repeat. Hmm

 

Yea, ironically I am having the same issue. 

 

Now I am curious, what ENB are you using? 

 

-C

Posted

It has been a while, but here's my fix... I think I'm using polo enb or whatever. It's before I really took notice of enb stuff. Before the pc update, I tried a skeleton and it took a chunk out of my Pc mem, so I thought hey, maybe the same thing is going on here AGAIN! So I disabled the XP32 Maximum Skeleton Extended and I can move about freely. It's the craziest thing... I'm still "experimenting" to see what else I can do, cuz this way, I lost bounce to my step. lol

 

Edit 2: I did a complete skeleton cleanup and just used the skeleton that was causing me issues and had frames from 30-42. How long with this last? Now I need to fix the weird stubby hands..  :dodgy:

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