Vuulgar Posted January 24, 2015 Posted January 24, 2015 I would like to try and change some of the dialogue in Submit"s dialogue tree and use it as a separate mod with the thought of different attitudes for different playthroughs. A for instance would be if I want the Dragonborn to be a celebrity the dialogue could be made to show awe and reverence or if the playthrough is evil then the dialogue could be more threatening, changing the feel of the consensual sex. I am very weak on the technical side so I have no idea if this is possible or ethical, this is my question where do I start? I have no problems giving credits to Submit's author and would ask them except it seems they have gone inactive for months. I would prefer to have the freedom to use other mods also without anything except Submit's dialogue system causing possible conflicts. Thoughts and knowledge are appreciated.
WraithSlayer Posted January 25, 2015 Posted January 25, 2015 If it's only the dialogue part of Submit you want, it's actually easier making a mod from scratch than trying to recycle Submit. If you were to use Submit, you'd spend more time deleting the things you don't want than you would just redoing the dialogue. All you need is basic knowledge of the CK, namely the Player Dialogue tab. There should be tutorials on the web that can help you with this. Once you're comfortable with creating dialogue, you just need to attach a small script to the line of dialogue where sex is supposed to start, which calls on the SexLab framework to start a scene. A dialogue script with SexLab integration will typically look something like this: actor[] sexActors = new actor[2] sexActors[0] = Game.GetPlayer() sexActors[1] = akSpeaker sslBaseAnimation[] anims = SexLab.GetAnimationsByTags(2, "WHATEVER_ANIMATION_TAG_YOU_WANT") SexLab.StartSex(sexActors, anims)
Vuulgar Posted January 26, 2015 Author Posted January 26, 2015 If it's only the dialogue part of Submit you want, it's actually easier making a mod from scratch than trying to recycle Submit. If you were to use Submit, you'd spend more time deleting the things you don't want than you would just redoing the dialogue. All you need is basic knowledge of the CK, namely the Player Dialogue tab. There should be tutorials on the web that can help you with this. Once you're comfortable with creating dialogue, you just need to attach a small script to the line of dialogue where sex is supposed to start, which calls on the SexLab framework to start a scene. A dialogue script with SexLab integration will typically look something like this: actor[] sexActors = new actor[2] sexActors[0] = Game.GetPlayer() sexActors[1] = akSpeaker sslBaseAnimation[] anims = SexLab.GetAnimationsByTags(2, "WHATEVER_ANIMATION_TAG_YOU_WANT") SexLab.StartSex(sexActors, anims) I have been doing some customizing on mods in CK for my own use enough to consider my feet wet, I will start messing around with it and see what I can figure out. Thank you for the info, very handy for me.
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