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Accidentally Ran Bodyslide UNP outside of MO. Anyway to undue changes made to actual Data folder?


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I ran Bodyslide UNP outside of Mod Organizer by mistake, and I think it may have replaced files in my actual Data folder (instead of the virtual one created by MO). Is there any way to undue this? I think my femalebody(dot)nif files have been replaced. It seems to be causing some kind of conflict when I launch Skryrim through MO now. Everything works, but my computer is working very hard. Bodyslide UNP works through MO, but I think it is causing some kind of conflict with my actual Data folder, now that some of it's files were modified by Bodyslide UNP. 

 

I'm not entirely sure if this is what happened, but I know that I launched Bodyslide UNP without MO. Bodyslide was in the same folder as my main Skyrim folder, but not in the folder itself. I built a UNP body and selected "build." It said it was successful. I expected the files to be put in the same folder as Bodyslide, but I could not find the modified files, so I think it just automatically replaced the files it found in my main Skyrim folder. Immediately after I launched MO and ran Bodyslide through MO. My changes made through MO clearly took effect, but my system is running very hot now, which leads me to believe that the first time I ran Bodyslide with MO is causing problems for me now. 

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Run it outside of MO again. Then build and/or batch build the same things you built before, but this time hold down the ALT key when clicking the buttons. This will remove instead of create the target files.

Does Bodyslide inform you if it is successful? I am simply getting a message saying "bodies created successfully." 

 

Also, I am certain that this is what is causing the problem. When I run Skyrim outside of MO, without any of my MO mods, my UNP body changes are still in effect, albeit in a very buggy way. 

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Run it outside of MO again. Then build and/or batch build the same things you built before, but this time hold down the ALT key when clicking the buttons. This will remove instead of create the target files.

Does Bodyslide inform you if it is successful? I am simply getting a message saying "bodies created successfully." 

 

Also, I am certain that this is what is causing the problem. When I run Skyrim outside of MO, without any of my MO mods, my UNP body changes are still in effect, albeit in a very buggy way. 

 

 

If all you did was hit "Build", and now all you did was hit "ALT + Build", everything's like you never ran BS outside of MO again. :P

 

Are you sure you're running the latest version of BodySlide 2? When I do the "ALT + Build", it says "successfully REMOVED files".

If it doesn't say that, it hasn't been removed again.

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Run it outside of MO again. Then build and/or batch build the same things you built before, but this time hold down the ALT key when clicking the buttons. This will remove instead of create the target files.

Does Bodyslide inform you if it is successful? I am simply getting a message saying "bodies created successfully." 

 

Also, I am certain that this is what is causing the problem. When I run Skyrim outside of MO, without any of my MO mods, my UNP body changes are still in effect, albeit in a very buggy way. 

 

 

If all you did was hit "Build", and now all you did was hit "ALT + Build", everything's like you never ran BS outside of MO again.  :P

 

Are you sure you're running the latest version of BodySlide 2? When I do the "ALT + Build", it says "successfully REMOVED files".

If it doesn't say that, it hasn't been removed again.

 

 

 

http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/

 

This is what I installed. It's what came up when I typed Bodyslide UNP in to google. I don't think I'm using Bodyslide 2, and no, it's not saying they were removed correclty. Can I use bodyslide 2 to undue the changes bodyslide 1 made? 

 

I have Bodyslide 2 which came with my CBBE download, but I didn't see any options for changing UNP bodies, so I downloaded "Bodyslide UNP"

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Run it outside of MO again. Then build and/or batch build the same things you built before, but this time hold down the ALT key when clicking the buttons. This will remove instead of create the target files.

Does Bodyslide inform you if it is successful? I am simply getting a message saying "bodies created successfully." 

 

Also, I am certain that this is what is causing the problem. When I run Skyrim outside of MO, without any of my MO mods, my UNP body changes are still in effect, albeit in a very buggy way. 

 

 

If all you did was hit "Build", and now all you did was hit "ALT + Build", everything's like you never ran BS outside of MO again.  :P

 

Are you sure you're running the latest version of BodySlide 2? When I do the "ALT + Build", it says "successfully REMOVED files".

If it doesn't say that, it hasn't been removed again.

 

 

 

http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/

 

This is what I installed. It's what came up when I typed Bodyslide UNP in to google. I don't think I'm using Bodyslide 2, and no, it's not saying they were removed correclty. Can I use bodyslide 2 to undue the changes bodyslide 1 made? 

 

 

Ah, right. I guess the "BodySlide UNP" comes with its own executable.

 

What you can do is get the BodySlide 2.2d files from the Nexus, and then copy/paste the SliderSets, ShapeData, SliderPresets and SliderGroups folders of BodySlide UNP into them. What that does - you'll use the latest program but have your UNP data.

 

Run the result with ALT+ Build outside of MO once to remove the files, then do the regular MO install. Don't let the BodySlide UNP executable overwrite the BodySlide 2.2d executable, though!

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It worked. Everything is back to normal. I was expecting Bodyslide to replace the files it erased with the correct files, but it actually just deleted them. I could have done that  :P Thanks so much for your help man. 

 

Well, you could have done a batch build, who knows. :P

("batch clear" works as well, by the way)

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It worked. Everything is back to normal. I was expecting Bodyslide to replace the files it erased with the correct files, but it actually just deleted them. I could have done that  :P Thanks so much for your help man. 

 

Well, you could have done a batch build, who knows. :P

("batch clear" works as well, by the way)

 

What is a "batch build?" Super noob here. 

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It worked. Everything is back to normal. I was expecting Bodyslide to replace the files it erased with the correct files, but it actually just deleted them. I could have done that  :P Thanks so much for your help man. 

 

Well, you could have done a batch build, who knows. :P

("batch clear" works as well, by the way)

 

What is a "batch build?" Super noob here. 

 

 

The button in the bottom-left corner of BodySlide 2. It builds all of the selected sets/groups at once.

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It worked. Everything is back to normal. I was expecting Bodyslide to replace the files it erased with the correct files, but it actually just deleted them. I could have done that  :P Thanks so much for your help man. 

 

Well, you could have done a batch build, who knows. :P

("batch clear" works as well, by the way)

 

What is a "batch build?" Super noob here. 

 

 

The button in the bottom-left corner of BodySlide 2. It builds all of the selected sets/groups at once.

 

Ah, Okay. Thanks again dude. I've managed to get Bodyslide 2 to recognize UNP bodies, which is something that was driving me up a wall. While I'm at it, would you have any idea what's causing my SOS schlongs to hover a few inches away from my characters body? The schlong and balls are not attached fully. Don't worry if you haven't got a clue, I just figured I'd ask, haha. 

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