Vortec Posted January 9, 2015 Posted January 9, 2015 Hi I've noticed lately that there's a new Skse release 1.72 but can't find any documentation on whats different from it than the 1.71 version, anyone any ideas?.
blabba Posted January 9, 2015 Posted January 9, 2015 PM Expired, or read the forum posts for it on it's thread in the official bethsoft forums.
bahamut2119 Posted January 9, 2015 Posted January 9, 2015 Here ya go straight from ianpatt's post on beths offcial forums 1.7.2:- renamed Tree -> TreeObject, avoids conflicts with vanilla scripts- container weight count takes stack size in to account- added Actor.GetFactions- added Cell.GetWaterLevel- added Faction functions- added ActorValueInfo.GetCurrent/Base/MaximumValue- added Game.GetCurrentConsoleRef- added many node manipulation functions to NetImmerse- fixed SetHarvested to update the visual model as well as the object state- added kMessage_NewGame to SKSEMessagingInterface- added Enchantment.Get/SetKeywordRestrictions- initial implementation of array return types- fix crash caused by many simultaneous key tap/press/release commands- add OnNiNodeUpdate event to ActiveMagicEffect, Alias, Form- added experimental support for creating arrays larger than 128 entries- added Game.SetPlayerLevel. Works analogously to console command SetLevel called on the player
Recommended Posts
Archived
This topic is now archived and is closed to further replies.