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Tutorial - How to make your own sex animations for oblivion


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Posted

Unreal but is possible work with layer in Max 8 ?  (Without biped skeleton ?)

 

I can convert Mocap with Mr. Cellophane file and work with layer is easy....

 

But I have problem with imported kf ...

 

You have some site or tutorial?

  • 4 weeks later...
  • 1 year later...
Posted

i really got blown away in discovering the sex mods for oblivion. Wow it took a pretty dull game and made it into one of the very best most fun games i have ever seen. I am a pretty good animator, and some of the animations were disappointingly poor but some frankly were totally rank amateur. So as a highly qualified sl animator, i am really excited about making some smoking hot animations to replace these but so far i have hit a stone wall. Trying to animate with blender is like putting makeup on someone with a friggen back hoe. How many heads do you have to smush into the pavement till your realize this just ins't a tool it is a bludgeon. God what a terribly frustrating and difficult process this has been. Sort of explains the stiff poorly done animations available. It also Makes me realize what an incredible professional program Poser Pro is. I know i can make super realistic animations that everyone would really enjoy but i need some help. I have tried to import a poser bvh into blender and tried to apply it to an imported nif character but it seems impossible. I did manage to get the nif figure to at least move in a crazy wonky fashion but it seems like it would take half a lifetime to decpher this blender can of worms.

So,,, i wonder if anyone knows of a way to import a poser animation into a oblivion nif character without losing the goodness of the animation. i have maya, havent tried that yet, but i am guessing it is as stilted and akward as blender since its primary function is 3 d modelling.

 

thanks

Tony

 

Any help would be greatly appreciated. :)

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