jojo77 Posted June 21, 2011 Posted June 21, 2011 Unreal but is possible work with layer in Max 8 ? (Without biped skeleton ?) I can convert Mocap with Mr. Cellophane file and work with layer is easy.... But I have problem with imported kf ... You have some site or tutorial?
UNREAL Posted June 21, 2011 Posted June 21, 2011 I really want to help you, but I do not know how works Mocap , There is article about it (or similar), but it in russian and difficult for beginners, excuse. http://www.maikcg.com/lessons/f3/14-f3-characters-animations.html
jojo77 Posted June 21, 2011 Posted June 21, 2011 Thanks!! But you have the max file with biped (This is for New Vegas?) in this article?
anthony3009 Posted December 2, 2012 Posted December 2, 2012 i really got blown away in discovering the sex mods for oblivion. Wow it took a pretty dull game and made it into one of the very best most fun games i have ever seen. I am a pretty good animator, and some of the animations were disappointingly poor but some frankly were totally rank amateur. So as a highly qualified sl animator, i am really excited about making some smoking hot animations to replace these but so far i have hit a stone wall. Trying to animate with blender is like putting makeup on someone with a friggen back hoe. How many heads do you have to smush into the pavement till your realize this just ins't a tool it is a bludgeon. God what a terribly frustrating and difficult process this has been. Sort of explains the stiff poorly done animations available. It also Makes me realize what an incredible professional program Poser Pro is. I know i can make super realistic animations that everyone would really enjoy but i need some help. I have tried to import a poser bvh into blender and tried to apply it to an imported nif character but it seems impossible. I did manage to get the nif figure to at least move in a crazy wonky fashion but it seems like it would take half a lifetime to decpher this blender can of worms. So,,, i wonder if anyone knows of a way to import a poser animation into a oblivion nif character without losing the goodness of the animation. i have maya, havent tried that yet, but i am guessing it is as stilted and akward as blender since its primary function is 3 d modelling. thanks Tony Any help would be greatly appreciated.
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