riyoken Posted December 30, 2014 Posted December 30, 2014 so yesterday i made my first sword model using blender, and textured it using mudbox. everything was looking fine until i opneded it in photoshop to save as a dds, where i noticed that there were red squares with red crosses over all of the texture parts on the file. Ignoring this for the time being, i went ahead and created the nif files and linked the textures i had made to the nif. upon selecting the nif in the creation kit, i got a few errors telling me that the texture files could not be located, even though i checked to make sure they were there and the file paths were correct. the sword model itself appeared as a bronze model without any of the textures. upon loading it in game i was able to add and equip the sword but it had no textures. i will find a way to supply the dds files and nif that i used if anyone wants, and i think that mainly it was an issue with the dds files that i have. basically what does it mean if there are red squares with crosses on them on the dds files. 1stpersoncustomsword.nif customsword.nif sword5.dds sword5_m.dds sword5_n.dds
azmodan22 Posted January 1, 2015 Posted January 1, 2015 There is definately something wrong with the textures. those red squears and circles on them look like UV maps. From where did you export them?
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