alakey75 Posted December 22, 2014 Posted December 22, 2014 Hello first let me apology for my English and for so much to read.I have found a strange bug in one of my save games After i installed a small group of mods: Nock to Tip Master Edition An Archery Overhaul Death Alternative - Your Money or Your Life Sexlab Dialogues Realistic Ragdolls and Force SD+ (Sanguine Debauchery enhanced) Deviously Enchanted Chests V1.12a SOS - Equipable Schlong SOS - Schlong Controller After i installed those the bug started i know it is some mod because the hostile NPC's (monsters, animals, etc...) are hostile when they detect me but after like 10 secs they stop attacking me or my follower and i can even talk to then or hit them they don't react just try to get a bit away from me and come back they don't even run whit fear or something like that just walk like 6 or 10 meters and come back like nothing had happened and talk to me like they where NPC's from the cities. I think than the cause of the bug are the "Death Alternative - Your Money or Your Life" ; "Sexlab Defeat" ; "SD+ (Sanguine Debauchery enhanced)", because these mods combined are causing me some instability to my game because they work together and are heavy scripted. PS: There is a Option in the "Death Alternative - Your Money or Your Life" mod than turns the hostiles no hostiles but it's disabled in my game and after i found it i tried to enable and disable again but the problem still persists but maybe it's this mod than it's bugged. What i have done so far to resolve this bug:I searched for something in the internet and all i found was console comands to remove the player from the bandit faction or something like that and nothing similar i tried to use the following console commands: player.addtofaction 0001bcc0 -1 player.setfactionrank 000e0cd9 -2 Those commands didn't help in anyway. So after that I tried to Restart the scripts from the mods i referred above from the save so i used the Savetool and deleted all the "Death Alternative - Your Money or Your Life" ; "Sexlab Defeat" ; "SD+ (Sanguine Debauchery enhanced)", Scripts from the save game and i loaded the save and all mods started installing like it was the first time loading them but the bug is still there the hostile NPCs (and monsters, animals, etc...) Still turning No hostile every time i get closer to then for more than 5/10 sec. Here is my load order: Update.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espDragonborn.esmUnofficial Dragonborn Patch.espApachiiHair.esmRaceCompatibility.esmactorEvents.esmAlicia.esmClimatesOfTamriel.esmhdtHighHeel.esmJSwords.esmSchlongs of Skyrim - Core.esmSexLab.esmSexLabAroused.esmHentaiPregnancy.esmSGHairPackBase.esmZaZAnimationPack.esmDevious Devices - Assets.esmChildren+SoulGems.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmNock2Tip.esmdaymoyl.esmZazResources.espHDT Female Hairstyles.espUSKP Patcher for RaceCompatibility.espChesko_WearableLantern.espHorsePenis.espSexLabGuild.espSexLabNudeCreatures.espSexLabDefeat.espsanguinesDebauchery.espSDpatch - frostfall.espsextoys-calyps-2.espSextoys Calyps Chest.espJSwords_Load_Screens.espSkyUI.esp9sCC.espBBP_ArmorPack.espBBP_ArmorPack2.espBlackWisteria.espCrossbows_Basic_Collection_DE.espDandelionArmor.espDevious Devices - For the Masses II.espDungeonExplorer.espJoOsSkyrimKnightlyArmoryCheat.espJSwordsDistributionBalancePlugin.espMemeru Outfit.espScarves! Skyrim Edition!.espShadowFiend.espTERAArmors_CBBE.espTMRCosplay.espTonas Oblivion Scarves.espVickysArmor.espwjunlady.espAmiella Outfit.espBikini-MTM.espll&D.esptie.espGDZZJJDH.espSexyMix.espChaPi Clothing.espRRElphintos.espFullMetalBikini.espzzArmormashups.espNock2Tip.esplrq_af0001.espsoulfrost.espCaptured Dreams.espDevious Deviants.espSkyrim School of Witchcraft and Wizardry.espSweet&Sexy Lingerie.espImmersiveFP.espSchlongs of Skyrim.espSOS - Smurf Average Addon.espSOS - Dawnguard Armors.espSOS Equipable Schlong.espSOS Schlong Controller.espzzEstrus.espEstrusChaurus.espSexLab_Dialogues.espdD - Realistic Ragdoll Force - Realistic.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espdD-Reduced Splatter Size.espdD-Reduced Wound Size.espdD Enchanted Chests.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dungeons-Hazardous.espClimatesOfTamriel-Interiors-Warm.espClimatesOfTamriel-Nights-Level-3.espWerewolves.espASX_Spells.espStripNPCs.espFNISspells.espASX_Potions.espPinups4.espPinups5.espPinups2.espPinups.espPinups3.esp_NewHair.espSGHairPackAIO.esptera hair pack.espTeraHairWeightFix.espTheEyesOfBeauty.espTemptressVixen.espHorses for followers.espUFO - Ultimate Follower Overhaul.espUFO - Dawnguard AddOn.espAlicia.espAmanda.espAuroraFollower.espKate.espBetter Follower Improvements.espmoveit.espCharacterMakingExtender.espEnhancedCharacterEdit.espFacelight.espExtended Slider Colors.espMoreNastyCritters.espSSv2.espDeviouslyHelpless.espCD - Calyps Sextoys addon.espSofiaFollower.espMs. Daggers.espBlacktalonArmorV11UNP.espSeductress Serana.espSexLabNudeCreaturesDG.espSexLabNudeCreaturesDB.espHentaiCreatures.espSOS - Shop.espCD - TeraCBBE Standalone addon.espChildren+SoulGemsDragonborn.esp
afa Posted December 23, 2014 Posted December 23, 2014 Ever tried the reset player status and rest player state in Death Alternative debug functions?
Guest Posted December 23, 2014 Posted December 23, 2014 With death alternative make sure you click on register option in the MCM, now what you're trying to say is when you're defeated nothing happens and they just treat your like a normal person instead of an enemy? So this is how it happens 1.) You get defeated 2.) Death alternatives initiates 3.) ??? (did defeats bar pop up?) 4.) You get up from defeat 5.) They treat you as friendly
alakey75 Posted December 23, 2014 Author Posted December 23, 2014 Ever tried the reset player status and rest player state in Death Alternative debug functions? I already tried to do about all the reset and debug fuctions in the mods and it didn't seem to fix it. With death alternative make sure you click on register option in the MCM, now what you're trying to say is when you're defeated nothing happens and they just treat your like a normal person instead of an enemy? So this is how it happens 1.) You get defeated 2.) Death alternatives initiates 3.) ??? (did defeats bar pop up?) 4.) You get up from defeat 5.) They treat you as friendly No it's not what you are saying it don't happen when i'm defeated or after the bleed out animation it just happen all the time... simple when i'am walking around is like there is no Enemies in the world they attack me for like 5 or 10 seconds and stop it may have started after the last time i got enslaved by a necromancer in a cave some animations were a little bugged that time like when i tried to struggle to remove the arm binders the animations didn't stop and it may have bugged the stated how the enemies should react to me. It's like when you are defeated all hostiles stop attacking you but whit me the stop attacking 5/10 sec after detecting me and isn't only the human bandits the animals do the same like spriggans, bears, etc...
Guest Posted December 23, 2014 Posted December 23, 2014 Ever tried the reset player status and rest player state in Death Alternative debug functions? I already tried to do about all the reset and debug fuctions in the mods and it didn't seem to fix it. With death alternative make sure you click on register option in the MCM, now what you're trying to say is when you're defeated nothing happens and they just treat your like a normal person instead of an enemy? So this is how it happens 1.) You get defeated 2.) Death alternatives initiates 3.) ??? (did defeats bar pop up?) 4.) You get up from defeat 5.) They treat you as friendly No it's not what you are saying it don't happen when i'm defeated or after the bleed out animation it just happen all the time... simple when i'am walking around is like there is no Enemies in the world they attack me for like 5 or 10 seconds and stop it may have started after the last time i got enslaved by a necromancer in a cave some animations were a little bugged that time like when i tried to struggle to remove the arm binders the animations didn't stop and it may have bugged the stated how the enemies should react to me. It's like when you are defeated all hostiles stop attacking you but whit me the stop attacking 5/10 sec after detecting me and isn't only the human bandits the animals do the same like spriggans, bears, etc... Maybe the defeat sequence got bugged probably have to revert save or reset your essential state in DA
alakey75 Posted December 24, 2014 Author Posted December 24, 2014 Ever tried the reset player status and rest player state in Death Alternative debug functions? I already tried to do about all the reset and debug fuctions in the mods and it didn't seem to fix it. With death alternative make sure you click on register option in the MCM, now what you're trying to say is when you're defeated nothing happens and they just treat your like a normal person instead of an enemy? So this is how it happens 1.) You get defeated 2.) Death alternatives initiates 3.) ??? (did defeats bar pop up?) 4.) You get up from defeat 5.) They treat you as friendly No it's not what you are saying it don't happen when i'm defeated or after the bleed out animation it just happen all the time... simple when i'am walking around is like there is no Enemies in the world they attack me for like 5 or 10 seconds and stop it may have started after the last time i got enslaved by a necromancer in a cave some animations were a little bugged that time like when i tried to struggle to remove the arm binders the animations didn't stop and it may have bugged the stated how the enemies should react to me. It's like when you are defeated all hostiles stop attacking you but whit me the stop attacking 5/10 sec after detecting me and isn't only the human bandits the animals do the same like spriggans, bears, etc... Maybe the defeat sequence got bugged probably have to revert save or reset your essential state in DA The bug spread out to another character so i removed these mods: Death Alternative - Your Money or Your Life Sexlab Dialogues SD+ (Sanguine Debauchery enhanced) And reverted the first infected save to before all this happened great than i did a backup before installing SD since i read on the download page than it was not recommended to long hours saves since it was still unstable. Unfortunately one of the saves is still bugged but it is one than i created just to test these mods in case something bad happened so its good for now. After i play for some hours with the other save than i reverted to the backup than seems to be good now i will post something if the bug starts happening again. But it still strange and i would like to know what mod it was so i can report it to the mod creator. PS: I will Attach a papyrus log than i just did in the save where the problem still persists even after removing the mods and deleting the scripts of these mods i removed so it may be full of missing files reports but maybe can lead to a clue of what mod it is for those how understand these papyrus. Papyrus.0.log
alakey75 Posted December 27, 2014 Author Posted December 27, 2014 Well i have been playing for a nice couple of hours and it seems than the bug is not starting again it really was one of these mods i uninstalled.
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