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HELP! Hostiles turning No hostile bug.


alakey75

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Posted

  Hello first let me apology for my English and for so much to read.
I have found a strange bug in one of my save games After i installed a small group of mods:

  • Nock to Tip Master Edition An Archery Overhaul
  • Death Alternative - Your Money or Your Life
  • Sexlab Dialogues
  • Realistic Ragdolls and Force
  • SD+ (Sanguine Debauchery enhanced)
  • Deviously Enchanted Chests V1.12a
  • SOS - Equipable Schlong
  • SOS - Schlong Controller

  After i installed those the bug started i know it is some mod because the hostile NPC's (monsters, animals, etc...) are hostile when they detect me but after like 10 secs they stop attacking me or my follower and i can even talk to then or hit them they don't react just try to get a bit away from me and come back they don't even run whit fear or something like that just walk like 6 or 10 meters and come back like nothing had happened and talk to me like they where NPC's from the cities.

  I think than the cause of the bug are the "Death Alternative - Your Money or Your Life" ; "Sexlab Defeat" ; "SD+ (Sanguine Debauchery enhanced)", because these mods combined are causing me some instability to my game because they work together and are heavy scripted. 
PS: There is a Option in the 
"Death Alternative - Your Money or Your Life" mod than turns the hostiles no hostiles but it's disabled in my game and after i found it i tried to enable and disable again but the problem still persists but maybe it's this mod than it's bugged.

  What i have done so far to resolve this bug:
I searched for something in the internet and all i found was console comands to remove the player from the bandit faction or something like that and nothing similar i tried to use the following console commands:

  • player.addtofaction 0001bcc0 -1
  • player.setfactionrank 000e0cd9 -2

 Those commands didn't help in anyway.
  So after that I tried to Restart the scripts from the mods i referred above from the save so i used the Savetool and deleted all the "Death Alternative - Your Money or Your Life" ; "Sexlab Defeat" ; "SD+ (Sanguine Debauchery enhanced)", Scripts from the save game and i loaded the save and all mods started installing like it was the first time loading them but the bug is still there the hostile NPCs (and monsters, animals, etc...) Still turning No hostile every time i get closer to then for more than 5/10 sec.

Here is my load order:

 

 

Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ApachiiHair.esm
RaceCompatibility.esm
actorEvents.esm
Alicia.esm
ClimatesOfTamriel.esm
hdtHighHeel.esm
JSwords.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
HentaiPregnancy.esm
SGHairPackBase.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Children+SoulGems.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Nock2Tip.esm
daymoyl.esm
ZazResources.esp
HDT Female Hairstyles.esp
USKP Patcher for RaceCompatibility.esp
Chesko_WearableLantern.esp
HorsePenis.esp
SexLabGuild.esp
SexLabNudeCreatures.esp
SexLabDefeat.esp
sanguinesDebauchery.esp
SDpatch - frostfall.esp
sextoys-calyps-2.esp
Sextoys Calyps Chest.esp
JSwords_Load_Screens.esp
SkyUI.esp
9sCC.esp
BBP_ArmorPack.esp
BBP_ArmorPack2.esp
BlackWisteria.esp
Crossbows_Basic_Collection_DE.esp
DandelionArmor.esp
Devious Devices - For the Masses II.esp
DungeonExplorer.esp
JoOsSkyrimKnightlyArmoryCheat.esp
JSwordsDistributionBalancePlugin.esp
Memeru Outfit.esp
Scarves! Skyrim Edition!.esp
ShadowFiend.esp
TERAArmors_CBBE.esp
TMRCosplay.esp
Tonas Oblivion Scarves.esp
VickysArmor.esp
wjunlady.esp
Amiella Outfit.esp
Bikini-MTM.esp
ll&D.esp
tie.esp
GDZZJJDH.esp
SexyMix.esp
ChaPi Clothing.esp
RRElphintos.esp
FullMetalBikini.esp
zzArmormashups.esp
Nock2Tip.esp
lrq_af0001.esp
soulfrost.esp
Captured Dreams.esp
Devious Deviants.esp
Skyrim School of Witchcraft and Wizardry.esp
Sweet&Sexy Lingerie.esp
ImmersiveFP.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - Dawnguard Armors.esp
SOS Equipable Schlong.esp
SOS Schlong Controller.esp
zzEstrus.esp
EstrusChaurus.esp
SexLab_Dialogues.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
dD-Reduced Splatter Size.esp
dD-Reduced Wound Size.esp
dD Enchanted Chests.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dungeons-Hazardous.esp
ClimatesOfTamriel-Interiors-Warm.esp
ClimatesOfTamriel-Nights-Level-3.esp
Werewolves.esp
ASX_Spells.esp
StripNPCs.esp
FNISspells.esp
ASX_Potions.esp
Pinups4.esp
Pinups5.esp
Pinups2.esp
Pinups.esp
Pinups3.esp
_NewHair.esp
SGHairPackAIO.esp
tera hair pack.esp
TeraHairWeightFix.esp
TheEyesOfBeauty.esp
TemptressVixen.esp
Horses for followers.esp
UFO - Ultimate Follower Overhaul.esp
UFO - Dawnguard AddOn.esp
Alicia.esp
Amanda.esp
AuroraFollower.esp
Kate.esp
Better Follower Improvements.esp
moveit.esp
CharacterMakingExtender.esp
EnhancedCharacterEdit.esp
Facelight.esp
Extended Slider Colors.esp
MoreNastyCritters.esp
SSv2.esp
DeviouslyHelpless.esp
CD - Calyps Sextoys addon.esp
SofiaFollower.esp
Ms. Daggers.esp
BlacktalonArmorV11UNP.esp
Seductress Serana.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
HentaiCreatures.esp
SOS - Shop.esp
CD - TeraCBBE Standalone addon.esp
Children+SoulGemsDragonborn.esp

 

Posted

With death alternative make sure you click on register option in the MCM, now what you're trying to say is when you're defeated nothing happens and they just treat your like a normal person instead of an enemy?

 

So this is how it happens

 

1.) You get defeated

2.) Death alternatives initiates

3.) ??? (did defeats bar pop up?)

4.) You get up from defeat

5.) They treat you as friendly

Posted

Ever tried the reset player status and rest player state in Death Alternative debug functions?

 

I already tried to do about all the reset and debug fuctions in the mods and it didn't seem to fix it.

With death alternative make sure you click on register option in the MCM, now what you're trying to say is when you're defeated nothing happens and they just treat your like a normal person instead of an enemy?

 

So this is how it happens

 

1.) You get defeated

2.) Death alternatives initiates

3.) ??? (did defeats bar pop up?)

4.) You get up from defeat

5.) They treat you as friendly

  No it's not what you are saying it don't happen when i'm defeated or after the bleed out animation it just happen all the time... simple when i'am walking around is like there is no Enemies in the world they attack me for like 5 or 10 seconds and stop it may have started after the last time i got enslaved by a necromancer in a cave some animations were a little bugged that time like when i tried to struggle to remove the arm binders the animations didn't stop and it may have bugged the stated how the enemies should react to me.

   It's like when you are defeated all hostiles stop attacking you but whit me the stop attacking 5/10 sec after detecting me and isn't only the human bandits the animals do the same like spriggans, bears, etc...

 

Posted

 

Ever tried the reset player status and rest player state in Death Alternative debug functions?

 

I already tried to do about all the reset and debug fuctions in the mods and it didn't seem to fix it.

With death alternative make sure you click on register option in the MCM, now what you're trying to say is when you're defeated nothing happens and they just treat your like a normal person instead of an enemy?

 

So this is how it happens

 

1.) You get defeated

2.) Death alternatives initiates

3.) ??? (did defeats bar pop up?)

4.) You get up from defeat

5.) They treat you as friendly

  No it's not what you are saying it don't happen when i'm defeated or after the bleed out animation it just happen all the time... simple when i'am walking around is like there is no Enemies in the world they attack me for like 5 or 10 seconds and stop it may have started after the last time i got enslaved by a necromancer in a cave some animations were a little bugged that time like when i tried to struggle to remove the arm binders the animations didn't stop and it may have bugged the stated how the enemies should react to me.

   It's like when you are defeated all hostiles stop attacking you but whit me the stop attacking 5/10 sec after detecting me and isn't only the human bandits the animals do the same like spriggans, bears, etc...

 

 

 

Maybe the defeat sequence got bugged probably have to revert save or reset your essential state in DA

Posted

 

 

Ever tried the reset player status and rest player state in Death Alternative debug functions?

 

I already tried to do about all the reset and debug fuctions in the mods and it didn't seem to fix it.

With death alternative make sure you click on register option in the MCM, now what you're trying to say is when you're defeated nothing happens and they just treat your like a normal person instead of an enemy?

 

So this is how it happens

 

1.) You get defeated

2.) Death alternatives initiates

3.) ??? (did defeats bar pop up?)

4.) You get up from defeat

5.) They treat you as friendly

  No it's not what you are saying it don't happen when i'm defeated or after the bleed out animation it just happen all the time... simple when i'am walking around is like there is no Enemies in the world they attack me for like 5 or 10 seconds and stop it may have started after the last time i got enslaved by a necromancer in a cave some animations were a little bugged that time like when i tried to struggle to remove the arm binders the animations didn't stop and it may have bugged the stated how the enemies should react to me.

   It's like when you are defeated all hostiles stop attacking you but whit me the stop attacking 5/10 sec after detecting me and isn't only the human bandits the animals do the same like spriggans, bears, etc...

 

 

 

Maybe the defeat sequence got bugged probably have to revert save or reset your essential state in DA

 

 The bug spread out to another character so i removed these mods:

  • Death Alternative - Your Money or Your Life
  • Sexlab Dialogues
  • SD+ (Sanguine Debauchery enhanced)

  And reverted the first infected save to before all this happened great than i did a backup before installing SD since i read on the download page than it was not recommended to long hours saves since it was still unstable.

  Unfortunately one of the saves is still bugged but it is one than i created just to test these mods in case something bad happened so its good for now.

 

  After i play for some hours with the other save than i reverted to the backup than seems to be good now i will post something if the bug starts happening again.

 But it still strange and i would like to know what mod it was so i can report it to the mod creator.

 

PS: I will Attach a papyrus log than i just did in the save where the problem still persists even after removing the mods and deleting the scripts of these mods i removed so it may be full of missing files reports but maybe can lead to a clue of what mod it is for those how understand these papyrus.

Papyrus.0.log

Posted

Well i have been playing for a nice couple of hours and it seems than the bug is not starting again it really was one of these mods i uninstalled.

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