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Coming Back to Fallout


crudo

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Fallout has been my favorite game since I first played Fallout 1.  I've played Fallout 3 and New Vegas over and over again on an Xbox 360 and recently purchased them both for my PC.  Fallout 3 is my favorite of the two but I like both for different reasons.  With that aside I'm following Gopher's tutorials for setting up basic mods that he recommends (I did the same with Skyrim).  I some how boogered up my New Vegas modded game and it will no longer launch so I'm putting that aside for now and will concentrate on Fallout 3.

 

With that preamble done I was hoping for some recommendations for mods, all kinds, adult and otherwise.  There are very few surprises for me in the vanilla games anymore so nothing is sacred.

 

Hope to get some good advice.  Thanks.

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I'm not sure if FWE will have any problems with this, but the DC Interiors Project is also an excellent mod. Nothing like adding more exploration to the game. And, a lot of 'unnecessary' items you can use for decorating your player homes to your tastes (I love the Toy and Nuka-Cola Stores; I think I spent more time collecting things and setting them up just right in assorted hide-outs than playing). Another good mod to have that takes the irritation out of moving and placing objects by the Z key is Feng Shui http://www.nexusmods.com/fallout3/mods/11532/? .

 

Tried to make a Detergent/Cleaner domino chain around Seward Park once, but some Super Mutant Masters I didn't kill before I started the chain killed me, THEN my last save game didn't load, which meant I'd have to start all over again. I was up to about 130-140 'dominoes' before I died, too.... :( .

 

 

 

 

 

 

 

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So got a few mods loaded.  I forgot how much I liked the atmosphere of Fallout, I've been playing Skyrim for quite some time.  However, Fallout has not aged too well in the animation and character creation.  The bodies and faces are horrible, I loaded up Dimonized Type 3 and what's with the swimmer's shoulders?  Plus the faces are simply ugly, not wasteland rough ugly, just crappy looking in general.  I'm looking at mods to improve the aesthetics, especially the animation, it's just so stiff compared to Skyrim.

 

Chbaakal, I'll take a look at DC Interior's Project.  Exploration is my favorite part of Fallout 3.

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Gangs of the Wasteland (http://www.nexusmods.com/fallout3/mods/20669/?) looks pretty good, and should help make your exploration a bit more diverse. I haven't tried it yet, but seems to do the same for raiders what Mart's Mutant Mod (http://www.nexusmods.com/fallout3/mods/3211/?) did for the rest of the enemies. Dunno if I'd recommend MMM though, simply because my game became incredibly unstable in small interior locations after installing it, though I'm not sure that mod was the cause. ConelRad Radio (http://www.nexusmods.com/fallout3/mods/6104/?) is pretty much a must-have radio mod that adds a ton of really well selected music and PSA's.

 

To expand the locations a bit more beyond just what DC Interiors gives you, try Bus World (http://www.nexusmods.com/fallout3/mods/4736/?) and A World of Pain (http://www.nexusmods.com/fallout3/mods/17965/?).

 

Other mods I use/consider essential:

EVE (Energy Weapons Visuals) http://www.nexusmods.com/fallout3/mods/8340/?

Realistic Death Physics - http://www.nexusmods.com/fallout3/mods/12306/?

Better RC Church - http://www.nexusmods.com/fallout3/mods/11020/?

Light Up & Smoke Those Cigarettes - http://www.nexusmods.com/fallout3/mods/18947/?

Usable Toilets, Urinals, and Bathtubs - http://www.nexusmods.com/fallout3/mods/17566/?

Sydney Follower - http://www.nexusmods.com/fallout3/mods/9320/?

Realistic Bullets - http://www.nexusmods.com/fallout3/mods/2524/? (Should be compatible with FWE, since all it does is remove the tracer effect)

NMC Texture Pack - (pretty sure you already have that)

Ling's Coiffer - (pretty sure you have that or a comparable hair pack)

Fallout Street Lights - http://www.nexusmods.com/fallout3/mods/8069/? if you don't have it yet)

See You - Time for Bed - http://www.nexusmods.com/fallout3/mods/14354/? - plays a sleeping animation w/ random events instead of black-screen)

Pitt Gal Stats http://www.nexusmods.com/fallout3/mods/9987/? - Vault-Boy replacer for female characters)

Better Pre-War & Burned Books - http://www.nexusmods.com/fallout3/mods/3679/?

85 Outfits Recolor - http://www.nexusmods.com/fallout3/mods/4003/? (re-texturing of a bunch of different stock clothing, but they have some good variety)

 

I don't run FWE, so I dunno how compatible it is with weapon mods like I use.

Classic Fallout Weapons - http://www.nexusmods.com/fallout3/mods/2307/?

H&K PSG-1 - http://www.nexusmods.com/fallout3/mods/6100/? (might want to snag a sniping accuracy improvement mod, but they're mostly crap)

TIS1 Sniper Edition - http://www.nexusmods.com/fallout3/mods/2677/? (one of the better and more believable laser sniper rifle mods)

Steel Dildo - http://www.nexusmods.com/fallout3/mods/7508/? Because why the fuck not.

 

If you want quest mods, you might look into Quo Vagis (run a strip-club/porno mag publisher) http://www.nexusmods.com/fallout3/mods/19305/?, or pretty much anything in the Orion's Gate series - though neither is lore friendly. Vault 101 Revisited is decent, but if you're not careful it can fuck up the area around Vault 101 pretty bad.

 

Player Homes:

Sosus Station - http://www.nexusmods.com/fallout3/mods/19199/? (tdx73 is awesome at creating small spaces. Check out his mobile truck base in NV too.)

 

Underground Hideout - http://www.nexusmods.com/fallout3/mods/9592/? (It's pretty popular, and for good reason. One of the best player homes, but also a bit too "clean" and feature packed for my taste in apocalyptic wastelands) That's really it for player for homes for me. Sosus was all I needed, but eventually I couldn't use it anymore when I started getting instability in small areas. So I built something for myself that I'd been wanting for a while, but nobody had really done before. A Nuclear Missile Silo home. If you're interested, it's on the Nexus (http://www.nexusmods.com/fallout3/mods/20132/?), but it's got a moderately complicated install and pretty much requires all the FO3 DLC, New Vegas, and all of New Vegas's DLC.

 

There's also a complete overhaul of Arlington House which I did to bring it more in line with the real thing (it being a generic wasteland home in FO3 vanilla was disgraceful). It only requires Point Lookout, but it's not a player home, just a wasteland facelift. Still, it's interior is all marked as player owned and the containers don't respawn, so you'd only have to remove the raider spawns in the GECK or FO3Edit and you could move in. Just don't expect any fancy armories or modern conveniences... this was a Civil War era plantation home, after all. (You might want to clean it up a bit in the GECK too to get rid of the raider trash and guts/remains left behind by the cannibals though)

http://www.nexusmods.com/fallout3/mods/20504/?

 

 

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Thanks, Sinuev!  That looks like a lot of good stuff.  You probably already know this but Gopher has recommended a small mod to correct instability in small room interiors, here is the link:

 

https://www.youtube.com/watch?v=gIY2J6W8FBU&list=PL77ECC4B6194E1685&index=4

 

It's not a downloadable mod exactly but an edit to an ini file.  I've used it myself but haven't played enough of Fallout 3 to claim it works.

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Few more from me.

 

-The multi core ini edit is pretty much essential for FO3.

-MMM, as any spawn mod, caused me a lot of instability, no matter of the ini modify. It happens in general with any mods of spawns I ever tried, the same thing happens in NV

-For weapons really check the compatibles with FWE, it makes a huge difference. If they're not compatible, they probably will be almost unuseful, the damage is too different.

-This is the biggest and best mod world ever created for FO3 and NV. The place is very well done, hats off to Elijah.

-This is one of the best quest mods I played in FO3, a lot of original content and technically perfect. It's just a bit hard to complete...

-This is the third favourite mod I use which introduces new decent places to explore. There could be a small issue on Tranquillity Lane, I think it's caused by language difference. It can be easily solved via xEdit

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Still tinkering with Fallout 3.  I've got the game looking a little better.  I finally figured out the character creation to a small degree and my player and NPC's in general look better.  I went with a mod called re-animated, which seems quite popular, and that helped with the animations a bit.  So the characters looks and move a bit better but still kinda silly and jittery compared to Skyrim.  I simply didn't remember the animation being this odd.  For all the complaints I have about Skyrim Bethesda sure improved the visuals and animations a great deal, even in the vanilla game.

 

So I got the characters passable and the animations tolerable and then I started looking at environmental mods.  I went with Project Reality over Fellout but I may switch.  Really dissappointed in how bright the nights are so far and haven't found a mod that darkens things to my liking.

 

I also tried two enviroment mods that add green trees, seem to like Flora Overhaul but not settled yet.

 

I've never used an ENB in Skyrim but was thinking I may try one in Fallout as I'm just testing stuff out right now.  These require more hands-on for installation, is that correct?

 

Happy modding everyone.

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Compared to skyrim, where my fps drop drastically with an ENB at the point to not play fine, in FO3 and NV I use them.

 

This is Lone Wanderer ENB, the one I actually have installed:

 

 

 

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It is very very warm, I love that kind of ENBs, maybe it's not your kind but at least you have some comparison

 

By the way, someone's talking about porting these, so if you wait some time maybe you'll see some of these in FO3

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I like that ENB, AJ.  I went to the site and looked at installation instructions.  Everything is there but it's a bit confusing to me though I would still like to give it a try.  Right now I'm using Project Reality Weather and the Imaginator.

 

I've downloaded and installed DC Interiors but my current character is to weak to get into DC at the moment.  I like the idea of the mod though, I remember playing vanilla Fallout 3 and wishing the city had more places to explore.

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Thanks, Sinuev!  That looks like a lot of good stuff.  You probably already know this but Gopher has recommended a small mod to correct instability in small room interiors, here is the link:

 

https://www.youtube.com/watch?v=gIY2J6W8FBU&list=PL77ECC4B6194E1685&index=4

 

It's not a downloadable mod exactly but an edit to an ini file.  I've used it myself but haven't played enough of Fallout 3 to claim it works.

 

Thanks for the link! Unfortunately, I've already tried those ini fixes, but it didn't make much difference for me. Whether or not it was actually MMM that caused the problems, I don't know, but by the time I noticed the problem - I was running on autosaves and the problem persists even after uninstalling it. Still, MMM is good enough that I'd probably go ahead and install it again knowing what would happen. It just makes the wasteland feel much more alive. Just know there's a potential risk involved. 

 

Also, speaking of saves, you'll definitely want to get CASM (http://www.nexusmods.com/fallout3/mods/3729/?) to handle your save games. It'll help keep your game stable and greatly reduce the risk of save-game bloat and corruption.

 

As for ENBs, there's not really a lot of great choices for Fallout 3. Most of the really good ones are for New Vegas, but because the color pallet of that game is so different - the effects don't translate extremely well if you try to use them on FO3. Blackout ENB was fairly decent after some tweaking, and AlpenGlow might be worth a shot. I haven't tried it with FO3, but when I ran Lonesome Road last I remember it had a really nice "dust covered" look - without being as washed out as Bleak ENB. It might be worth a try to see how it looks.

 

The only ENB specifically for FO3 that I really like was Brave New Wasteland (http://www.nexusmods.com/fallout3/mods/20422/?), which I find is a good mix between ambiance and vibrancy - but you might find it easier on to just use mods like the Imaginator, Fellout, The Director's Chair, etc - rather than sift through ENBs for one you like. I had a really good looking setup that I used for a long time before I found one I liked and decided to switch. If you're interested, Gopher has a pretty good video on the subject.

 

https://www.youtube.com/watch?v=BP3timf65O4

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