Illuminati Posted February 24, 2012 Share Posted February 24, 2012 I'm currently in the middle of making a mod that assigns unique armor and clothing to all ten of the races. The issue I'm running into is a matter of redundancy. What I would like to happen is if the game can't find a mesh the in the newly added patch for a specified race, that it will just use the default clothing in it's stead. What I get in return is just a missing model in game. I'm not sure how smart the the priority system in the CK actually is, but it's looking pretty dumb so far... Here's how I've set it up in the CK: Would greatly appreciate some feedback. Link to comment
Illuminati Posted March 23, 2012 Author Share Posted March 23, 2012 Can anyone help me with this? This problem is preventing the release of a mod that complements "Body by Race". It will allow of race- specific armor. Link to comment
gregathit Posted March 23, 2012 Share Posted March 23, 2012 I think you would need to write script for that and in it specify what that "default" would be. As to how to script it......sorry, I am a idiot when it comes to scripting. Link to comment
Illuminati Posted March 24, 2012 Author Share Posted March 24, 2012 I just don't understand why, if there are two armor addons for a single piece of armor, why it wouldn't default to the next one with the lower priority. Seems unintelligent to me. Link to comment
gregathit Posted March 26, 2012 Share Posted March 26, 2012 I just don't understand why' date=' if there are two armor addons for a single piece of armor, why it wouldn't default to the next one with the lower priority. Seems unintelligent to me. [/quote'] Remember that this is just a program and logic isn't something has Without a script telling it to do this it doesn't know any better. It isn't the games fault as that is the way it was programmed. Link to comment
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