Dooge Posted December 11, 2014 Share Posted December 11, 2014 Hello, Â I have an esp, with all the stuff I need, but I want to update my scripts that I have compiled with external tools (Sublime and papyrus compiler). Â Is it possible, and how, just to include the updated pex files in my mod without updating the esp, or do I have to open my setup in CK and then save, in witch case stuff is included in the esp. Opening and closing CK takes time. Link to comment
blabba Posted December 11, 2014 Share Posted December 11, 2014 If all needed changes were just script sided, then your fine just replacing the script files. Â The only reason why you'd need a new ESP is if you want to add the scripts to more actors/objects or whatever. Link to comment
Dooge Posted December 11, 2014 Author Share Posted December 11, 2014 Wow indeed! Nice! Thanks! Link to comment
Dooge Posted December 11, 2014 Author Share Posted December 11, 2014 I saw somewhere that loading updates while skyrim is running is also possible. Â Is it possible to run two instances of Mod Organizer simultaneously, one for scripting and one running Skyrim? Link to comment
blabba Posted December 11, 2014 Share Posted December 11, 2014 Updating scripts and then updating them "live" while skyrim is running is generally a really bad idea. Â If the scripted effect is playing currently or if it has played it may cause issues if you call certain types of functions. Â Always best to test your changes after a new instance on a new save or something. Link to comment
Dooge Posted December 14, 2014 Author Share Posted December 14, 2014 Console command reloadscript 'scriptname' hotloads the script, removing the need to open and close the game for script testing. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.