junkacc Posted December 10, 2014 Share Posted December 10, 2014 Hello  Need help!  I made this:  Looks good huh?  Problem is with the tail, this is what it looks like in nifskope:  But in game it looks like this:  If you look carefully, its actually the footfemale.dds texture plastered on the tail. Don't know why but I'm thinking it might be because blender can't export anything but a square UV because when I use the argonian tail I get the correct results.   Can anyone fix it?  KhajiitTail.7z    Link to comment
ger4 Posted December 10, 2014 Share Posted December 10, 2014 Hello  Need help!  I made this: 0.jpg  Looks good huh?  Problem is with the tail, this is what it looks like in nifskope: 1.JPG  But in game it looks like this: 2.jpg3.jpg  If you look carefully, its actually the footfemale.dds texture plastered on the tail. Don't know why but I'm thinking it might be because blender can't export anything but a square UV because when I use the argonian tail I get the correct results.  4.jpg5.jpg  Can anyone fix it?  KhajiitTail.7z All oblivion textures must be to the power of 2 (e.g 1024x1024, 4096x4096). Try these. Link to comment
junkacc Posted December 10, 2014 Author Share Posted December 10, 2014 But the argonian tail is 256x1024, the same as the ones I tried for khajiit. Â And handfemale.dds is 1024x512 Link to comment
ger4 Posted December 10, 2014 Share Posted December 10, 2014 Ok, are all textures bugged on that tail mesh, or it it just that texture? Link to comment
junkacc Posted December 10, 2014 Author Share Posted December 10, 2014 All!!! believe me I've tried everything. Â I only have blender 2.49b installed. I could install a recent blender but then I'd have to use 2.49b to import and export anyway so same thing. I could go look for 3dmax somewhere... and learn it... and come back maybe 1 month later Link to comment
junkacc Posted December 10, 2014 Author Share Posted December 10, 2014 Ah nevermind. Fixed it. Â Â Such a simple fix too. Now even the male tail is showing up properly. If anyone hasn't noticed, all of you have been using the wrong male tail all along. Â Â Link to comment
ger4 Posted December 10, 2014 Share Posted December 10, 2014 All!!! believe me I've tried everything.  I only have blender 2.49b installed. I could install a recent blender but then I'd have to use 2.49b to import and export anyway so same thing. I could go look for 3dmax somewhere... and learn it... and come back maybe 1 month later Ok, try this khajiitTail.zip Link to comment
ger4 Posted December 10, 2014 Share Posted December 10, 2014  All!!! believe me I've tried everything.  I only have blender 2.49b installed. I could install a recent blender but then I'd have to use 2.49b to import and export anyway so same thing. I could go look for 3dmax somewhere... and learn it... and come back maybe 1 month later Ok, try this khajiitTail.zip  Ok, never mind. I believe that bug was a long running issue with the khajitt race. Link to comment
movomo Posted December 10, 2014 Share Posted December 10, 2014 Material name. Foot(:something) makes them use the foot texture, tail:... makes them use the tail texture, hand:... makes them use the hand texture, etc. Link to comment
junkacc Posted December 11, 2014 Author Share Posted December 11, 2014 Yup. Now I know why everything is put in footmale footfemale and works. Can't be bothered to change out all the meshes and esp to test it again but I don't think the way Robert's male bodies handles the khajiit tail works correctly. It's just that the default khajiit tail and any that replaced it looked so similar noone noticed. Link to comment
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