speedapple Posted December 10, 2014 Share Posted December 10, 2014 Hi guys, so I'm trying to get a face I got from facegen on to my character, and also onto a custom follower that I made, anyone know how to go about it? I have converted the files from facegen into a .3ds file, I have then used the Nifskope to covert it into a nif file, the problem now is, how do I get the .nif file I've converted into the game? Any help would be appreciated! Â So far here's what I've done, not sure if I'm doing anything wrong (or right lol): 1) Used Facegen to generate a face using a picture 2) Export said picture in .3ds format 3) Used nifskope to import the .3ds format and export it as a .nif file 4) Created a follower using CK, did the ctrl+F4 thing and exported the mesh. 5) Attempted to combine the two .nif files, but nothing happened. Link to comment
RomeoZero Posted December 14, 2014 Share Posted December 14, 2014 First of  as i saw Facegen have scripts for 3ds or nifskope.Ur obj in 3dmx can be exported as nif with niftools http://niftools.sourceforge.net/wiki/3ds_Max Then make it " mask " armor  in CK to see if its visible in game. If its ok then you can make follower and export it with ctrl+f4 in actor window.In FaceGenData folder >ur follower you can simply open in nifskope and overwrite obj meshes from 3dm exort nif to CK exp nif. Of course you need right BSshaderProperty to copy for textures. I do hope you know some info what i wrote about   Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.