Myst42 Posted December 8, 2014 Posted December 8, 2014 Hi... I leave this on a more expert board I've been trying to make a custom argonian head for Oblivion Needed new morph files since old ones are not compatible with new head Conformulator won't do the trick, not in a satisfactorily way anyways.. So I think I have to do this manually, edit .tri file Got importer/exporter script for Blender 2.49b from here Shape Key function is still mysterious to me Opened file with version 2.66a Found a shape key data transfer function which did the trick. Perfect animations copied from the original head But now... Can't "open" file in 2.49b Gives error and imports faceless mesh, only lines and morphs, but I figure data was lost like the message says Need it in v2.49b cause that's the one with the tri export script Anyway to do this? Or any other way to safely copy the animations in v 2.49b? I leave the first file, both heads old an new, both with animations, working ones and messed up ones ArgHead0.rar And the second file, I already copied animations in v 2.66a, but I can't open it with the old one ArgHead1.rar Help anybody??
Sunspot2 Posted December 8, 2014 Posted December 8, 2014 Edit to step 5 in this list! I did that 2 years ago for my mod. I dont remember the exact process but is something like this: Import your tri file to blender 2.49 using the tri import script. 1 Save the blend file. 2 Open it in newer version of blender. 3 Make your modifications. 4 When saving the blend file in newer blender, there is somewhere a a checkbox with something like "save in LEGACY format". The legacy checkbox. Click it to save the blend file. 5 Open the new blend file in blender 2.49. You will get a warning, ignore it. select the mesh, save the blend file again, close and reopen, and export it from blender 2.49 as tri file using the same script. P.S. I'll give a look on the files but cannot promise anything, it was the only time in my life I used blender and I'm still allergic to any mesh editing program (or they are allergic to me) P.S.2 You can also try "Seam Mender" a tool somewhere here in Lovers Lab. I hear the tool have a function to update a tri file using two nif files.
Myst42 Posted December 8, 2014 Author Posted December 8, 2014 Thank you very much! Morphs are working decently... had some troubles setting the thing to make egm files but I finally succeeded so it's done now!
Sunspot2 Posted December 8, 2014 Posted December 8, 2014 Nice. Gratz! P.S. Nice head mesh. Hope to see the mod released soon!
Myst42 Posted December 8, 2014 Author Posted December 8, 2014 For the large mod it could be a while, still lots of texturing and packaging to do But the head is done: Placed in this post
Sunspot2 Posted December 8, 2014 Posted December 8, 2014 Can you remember me how is the copy morphs from one mesh to the other in blender? I completely forgot that and now I have a much better head to update my mod CBBE More Variation, but I dont remember how to copy the morphs to a new baseshape. (Hell, I dont even remember how to turn the camera in blender)
Sunspot2 Posted December 8, 2014 Posted December 8, 2014 oh man, great work on the textures for the argies, I'll be using that mod for sure!
Myst42 Posted December 8, 2014 Author Posted December 8, 2014 It's in this page With 2.66a in the Shape Keys panel section You select one mesh, then the target and use the Special: Transfer Shape Key
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