chajapa Posted December 3, 2014 Posted December 3, 2014 New modder so.... I'm trying to use stripslots() via dialogue Ashal gave me some hints HERE but I'm still not getting it. Trying to have my PC take her shirt off in dialogue. ("Do these make me look fat?") When I looked up the function it goes like this: ; //for Function I'll Show you Mine Function ShowMine bool[] strip = new bool[33] ; // Strip chest bool[16] = true ; // Strip chest undergarments bool[26] = true ; // Strip our actor of their shirt and undergarment form[] ActorEquipment = SexLab.StripSlots(PlayerRef, strip) ; // function end here End Function and possibly redress her when that topic ends: ; // Stop showing mine Function UNShowMine ; // Redress the player SexLab.UnstripActor(PlayerRef, ActorEquipment) ; // end of UnShowMe function End Function I've learned that I can't put the entire function into the dialogue script fragment box. Even with sexlab property inserted into the script prior to compile. So I'm guessing I need to have a script that contains the functions I want to use in the dialogue and then just call them from the dialogue. But..... how? Where do I create this "master script"? And how do I call upon a function from within the dialogue? ALSO.... and I don't think this is technically a sexlab thing... Again, In Dialogue, I want to tell the NPC to equip a certain item. Specifically, I want them to put on their Mobile Milker. In my save it's got an itemID of something like 5D000D63, but I know that will be different for everyone. Can I tell them (in dialogue) to equip it by name? Or is there a function that will look it up by name and return the ID and then I need to call that function in dialogue? I'll also want them to unequip it and put on whatever they had on before, but..... baby steps. I need to take baby steps.
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