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So, 15 body slots allowed in Skyrim?


Mars

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Posted

This likely has not been tested much yet and hope this modder didn't jump the gun, but there might be quite a few slots in Skyrim bodies to add items to, more then in Fallout.

Hence it would be possible to make top and bottom only armors as well.

Hope this works as that would make for some incredible customizations.

Anyone here tried this?

 

http://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/

Posted

There's a discussion on Beth forums trying to find a consensus as to which node is used for what - purely so different modders don't interfere with one another.

 

http://forums.bethsoft.com/topic/1344290-body-part-ids-for-unused-biped-nodes-consensus/page__st__30

 

It's better than the nexus idea of choosing slots at random, and there's a little wriggle room in there to allow for some of the more pervy applications we're likely to want on this board.

 

That said, I'd be interested in a convention that focusses more on things like tattoos; piercings, bondage and layered clothing.

Posted

There's a discussion on Beth forums trying to find a consensus as to which node is used for what - purely so different modders don't interfere with one another.

 

http://forums.bethsoft.com/topic/1344290-body-part-ids-for-unused-biped-nodes-consensus/page__st__30

 

It's better than the nexus idea of choosing slots at random' date=' and there's a little wriggle room in there to allow for some of the more pervy applications we're likely to want on this board.

 

That said, I'd be interested in a convention that focusses more on things like tattoos; piercings, bondage and layered clothing.

[/quote']

 

I imagine it would be easy to change conflicts in the CK, but for convenience I do hope they come out with some sort of consensus.

 

 

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