guilmonex Posted March 2, 2012 Posted March 2, 2012 Thank you! trying it now. Edit: Strange the neck part doesn't show up.
thatTESguy Posted March 2, 2012 Posted March 2, 2012 Ah .. I forgot to upload the updated version of the ESP. Doing now.
thatTESguy Posted March 2, 2012 Posted March 2, 2012 Updated As for neck seams, I'm using the CBBE v3 body so stuff that is seamless with that should be seamless here. Not coverfaces unfortunately, but it's not really noticeable. If someone wants to work on the mask alone, feel free to, but I can never get glow to work right. NifSkope for skyrim is still a WIP.
guilmonex Posted March 2, 2012 Posted March 2, 2012 Also the knees(skeleton?) need some adjustments. When in sneak mode or whatever animation that bends the leg, the knee and part of the thigh are distorted.
thatTESguy Posted March 2, 2012 Posted March 2, 2012 Also the knees(skeleton?) need some adjustments. When in sneak mode or whatever animation that bends the leg' date=' the knee and part of the thigh are distorted. [/quote'] Hm.. yes I see where the problem most likely is. Won't be near a computer for the next few days so I'll look at it later.
thatTESguy Posted March 4, 2012 Posted March 4, 2012 Got 3ds max working on a laptop (which was not at all a pleasant experience). Unfortunately don't have Skyrim here so I can't test this, but this rigging should be better: (edited) http://www.mediafire.com/?47kgk3hfpib2ob3 Drop in replacer NIF only. Since this is close to final, did you guys want a link in the main Downloads section? PS Going to up textures on the gauntlets some more. I have some textures of real skin that might come in handy.
thatTESguy Posted March 4, 2012 Posted March 4, 2012 Working on gauntlets to refine some textures. I'm pretty sure this is the longest I've ever spent on a single armor mod, BTW.
guilmonex Posted March 4, 2012 Posted March 4, 2012 Oh, how about the neck? In my game, it is still missing.
thatTESguy Posted March 4, 2012 Posted March 4, 2012 If you mean the neck on the head mesh, I still have to figure out a way to get that in without "looking weird".
guilmonex Posted March 4, 2012 Posted March 4, 2012 Nope, I mean the neck on the body mesh, don't know why it is missing. After using the new body, the neck is not showing.
thatTESguy Posted March 4, 2012 Posted March 4, 2012 Ergh, I don't know why it's refusing to use arbitrary body parts -- the CK said it would work, but... Anyways, changed the body part back to body for the neck. http://www.mediafire.com/?47kgk3hfpib2ob3 In other news I'm trying an actual neck rig from the original mesh. Will go back if this clips horribly, but looks OK so far. With alpha this should blend nicely with the vanilla head meshes.
dscythegeo Posted March 4, 2012 Posted March 4, 2012 i salute u for working with 3ds max on laptop lol
worksa7 Posted March 4, 2012 Posted March 4, 2012 Would it be possible to have a second pair of gauntlets, one that doesn't add the wings?
Reokudo Posted March 4, 2012 Author Posted March 4, 2012 You'd be left with stubs on the back. So unless the stubs get removed it'll look awkward. But I second that, would be nice to have 2 versions.
worksa7 Posted March 4, 2012 Posted March 4, 2012 You'd be left with stubs on the back. So unless the stubs get removed it'll look awkward. But I second that' date=' would be nice to have 2 versions. [/quote'] Yeah I already thought of that, but I thought they looked fine without the wings tbh, considering the armor has a bit of a chaotic look all on it's own regardless.
thatTESguy Posted March 5, 2012 Posted March 5, 2012 Microdetailing for the neck mesh. Sorry for neck seam - it's the face I'm using. I'm to the point where I'm just doing things for the kicks (because everything is basically "done"), and which will have little to no effect in game. So yeah. For the wings, you could just replace that with an empty NIF file (or delete all the entries from the NIF). It's not that hard, but I can do it if enough people request. Now excuse me while I actually go play the game. Haven't done that in a while.
guilmonex Posted March 5, 2012 Posted March 5, 2012 Thanks, and I'll wait for the new neck. Edit: Just notice a problem with the feet, they are too close together that makes them clip through each other when character walks. And it looks painful when you look at her feet.
thatTESguy Posted March 12, 2012 Posted March 12, 2012 Busy, and still doesn't look that good, so no update for now.
thatTESguy Posted April 6, 2012 Posted April 6, 2012 Now that I discovered the brilliant piece of genius otherwise known as nDo 2, I'm at work redoing some truly high quality normal and specular maps for the mesh: The stuff achievable with nDo 2: Tell me this looks better than the specular maps in the high-res texture pack: The results are more impressive in person. I realize >20mb of texture memory for a single armor is probably excessive, but hey you can always downsample it down.
guilmonex Posted April 7, 2012 Posted April 7, 2012 Wow, 20mb texture for a single armor is definitely high res enough, lol. Will you adjust the feet problem I mentioned in previous page?
thatTESguy Posted April 7, 2012 Posted April 7, 2012 Problem identified and fixed. Was this what you were referring to?
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