Guest syrevo Posted November 19, 2014 Posted November 19, 2014 Sorry if this question answered before  Is there anyway to keep HUD on during sex scenes and prevent sexout form hiding it?
prideslayer Posted November 24, 2014 Posted November 24, 2014 No, it's not possible. Sexout disables the movement controls for the player so you can't move around during sex -- which would obviously break things. Unfortunately that function (DisablePlayerControls) also disables much of the HUD when the movement flag is set. Nothing I can do about this unless there's some other way to prevent the player from moving besides DisablePlayerControls.
Guest syrevo Posted November 24, 2014 Posted November 24, 2014 I was hoping to build a plugin for Sexout similar to SexLab Apropos for Skyrim but I see it's not possible for the time being. Â Thank you for your response
astymma Posted November 24, 2014 Posted November 24, 2014 Well you can add a spell when sex starts that re-enables player controls with no problem. Â You can "undo" Sexout default behavior easily that way. It just makes your mod non-standard is all. The most difficult part of being non-standard is supporting all the people who say "what the hell? That mod that you said re-enables movement... it fucks me up because I moved!!!!!oneoneone1111!!!"
Guest syrevo Posted November 24, 2014 Posted November 24, 2014 Well you can add a spell when sex starts that re-enables player controls with no problem.  You can "undo" Sexout default behavior easily that way. It just makes your mod non-standard is all. The most difficult part of being non-standard is supporting all the people who say "what the hell? That mod that you said re-enables movement... it fucks me up because I moved!!!!!oneoneone1111!!!"  Interesting, I'll give it a try and see if it's possible to make it work  Thank you
Guest Posted November 24, 2014 Posted November 24, 2014 I personally don't see that as the right path. Re-enabling the controls because you need the hud to show words. This screws Sexout bad as other say. What you can do is showing the words without showing the hud, it is very much possible. The hud is made of "layers", you can decide what to show and what to not, so you can create your custom strings and show them even if the hud is off.
astymma Posted November 24, 2014 Posted November 24, 2014 I'd have to agree with AJ tbh. You CAN re-enable controls in your mod, but do you really want to? That's why I said that the trouble with a non-standard approach is the support nightmare it creates. As an example, your own Sexout Pos Switch mod would break with controls re-enabled. So would SexoutPositioning. It depends on the numeric keys being disabled so it can use them as key controls. With controls re-enabled, every time you used the 1-0 keys to control SexoutPositioning, you would ALSO be swapping hotkeyed items. With controls disabled, that doesn't happen.
astymma Posted November 24, 2014 Posted November 24, 2014 You may want to consider an approach that modifies the HUD itself. DisablePlayerControls disables the following HUD elements... crosshair, action points, health. You could edit one of the displays that remains on screen, say the Message display, to show the elements you need by editing the XML
Guest syrevo Posted November 25, 2014 Posted November 25, 2014 Big thanks to you guys, tried A.J. approch and it worked flawlessly as intended  I approciate your help and responses Â
Guest Posted November 25, 2014 Posted November 25, 2014 if you are going to modify the XMLs and... you manage to make some automatic FOMM installation, I would be glad if you could share the C# script... I need it so bad for my mods and I don't "speak" C# language...
Guest syrevo Posted November 26, 2014 Posted November 26, 2014 me neither, haven't thought about it yet, but I'll probably "borrow" the installation script from one of Jip's mods like selective fire and modify it to suit my mod, it dose automatically modify the XML
Guest Posted November 26, 2014 Posted November 26, 2014 thought the same. Except that "borrow" was "ask without receive an answer" for me, and I don't feel good if I simply do it. I'll stick with some manual installation like "open this with notepad etc.etc."...
prideslayer Posted November 30, 2014 Posted November 30, 2014 I spoke with AJ about this (modifying HUD INI files) in PM and will (hopefully) have some time to add functionality like this to FOMM before I die of old age. Asking users to dick around in their INI files is a bit much, as is asking them to run "my custom batch file it has no errors or hidden malware in it I promise".
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