ErroticFox Posted November 19, 2014 Share Posted November 19, 2014 So I figured out finally how to load textures automatically in 3ds (just drag the exported textures.bsa folder to your root 3ds max folder). But when I export my nif file, put it in my skyrim directory. Load in game, the model (or in this case the hide armor), makes the body and armor look like playdoe with a solid color on each. I'm following Nightasys tutorials and I can't find where he covers this part (or if he even does). This seems to be the only part I'm having a hard time find out on how do to. Do you do it through nifskope or can you do it through 3ds? Link to comment
Reenana Posted November 19, 2014 Share Posted November 19, 2014 if the textures was in a bsa, why dont you unpack it first when doing anything in 3dsmax..? Â Link to comment
kingkong Posted November 19, 2014 Share Posted November 19, 2014 you do not need to load the textures ( this case is rarely needed )    i am not using 3dsmax but blender ! (almost same)     any way   you need to adjust the textures path in nifskope .  i think you have same textures path for body and clothes for that  in nifskope you  ' split propreties '   than give the correct textures path to each mesh/object and save.  ps : you might need to correct the material to rename 'skin' for body parts Link to comment
azmodan22 Posted November 23, 2014 Share Posted November 23, 2014 After you export your nif from 3dsmax you need to open it with nifskope to clean it up. If you used the textures.bsa from your 3dsmax dir, then that is where your new nifs are using their textures, and that will obviously not wotk in game. So you will need to poin the nifs back to their original textures. Make sure the textures x,y values and the alpha values are "1" You might also find some "nistensilproperty" that 3dsmax puts in the nif. You should delete those. Link to comment
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