conglaciatus1 Posted November 18, 2014 Posted November 18, 2014 Okay - I'm confused here - I have a piece of gear, ie belt. I can add this belt (has no body mesh) as a slot 32 item and it is visible ingame, I just have no body, so obviously I want it in another slot (as I wish to be able to equip some stuff from other mods at the same time), however, when I edit the esp to have it in, for example, slot 49, it is invisible (or at least I can't see it, maybe it just isn't there at all). So, my question is, how come I can see the model when it's in slot 32, but when putting it in another slot it disappears. To note, I have tried editing an esp for wearable panties from the nexus, and just replaced the nif from that with my own, but it doesn't show up either... I IS FLUMUXED! If anyone can tell me what I'm doing wrong (as I suspect it is something stupid, as I am a CK noob), I'd be one happy dude.
Kom1 Posted November 18, 2014 Posted November 18, 2014 Change the slot in the nif also. DismemberSkinInstance -> Partitions
conglaciatus1 Posted November 18, 2014 Author Posted November 18, 2014 Change the slot in the nif also. DismemberSkinInstance -> Partitions Welp, that fixed it! I had no idea that was necessary. Thank you!
conglaciatus1 Posted November 18, 2014 Author Posted November 18, 2014 Damn - new problem - have item ingame, however, from certain angles, it (or any number of pieces of it) turn completely invisible... most especially from below, but only while standing - I cannot recreate this problem while crouching... What the heck causes this!?
rahrahrah Posted November 21, 2014 Posted November 21, 2014 however, from certain angles, it (or any number of pieces of it) turn completely invisible... most especially from below, Sounds to me like there is an alpha property value overriding it from another piece of armor you are wearing at the same time
VectorPlexus Posted November 21, 2014 Posted November 21, 2014 Right click on the NiTriShapeData and do Mesh -> Update Center/Radius. Other than that might be incorrect shader values, just copy a shader from any other similar nif.
conglaciatus1 Posted November 28, 2014 Author Posted November 28, 2014 Right click on the NiTriShapeData and do Mesh -> Update Center/Radius. Other than that might be incorrect shader values, just copy a shader from any other similar nif. Doesn't seem to be either of those... Basically, all I did was reposition an item to properly fit my current body textures better - however, it disappears from a lot of angles - worth noting is that it has two pieces to it, and they disappear at different times to each other.,
RomeoZero Posted November 28, 2014 Posted November 28, 2014 BSlightingShader > shaderflags 2 >Double_sided > fase normals > RM button >batch > update tangents for the mesh And if you edit UV map in nifskope normal map with alpha in diffuse texture stays in one place. So alpha can be invincible in incorrect uv position. need to update texture in PS or similar for alphas.
rahrahrah Posted November 28, 2014 Posted November 28, 2014 maybe post a link to the nif + textures if you can't get it fixed
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