RezRayV12 Posted November 10, 2014 Share Posted November 10, 2014 I had a question about Projectile decals and Nif file nodes.  Is there a flag to set a static object to not allow projectile decals (Bullet Hole damage) ?  I want to set it so it does not. And would it be a flag in the node/trishape or a setting somewhere in the bhkCollisionObject block? I would also like to do it to a model has a bhkRigidbody that is keyframed type and OL_anim_static.  I had thought it was controlled by the HavokMaterial setting of the bhkConvexVerticesShape using  (HAV_MAT_Organic_Stairs) for no decals..  but tried that and the other ones that work with fallout with no change.  Could it be the Solver Deactivation setting?  thanks, ~ReZ   EDIT: Figured it out.  I will come back this week and explain in-case anyone else runs into the same problem. Link to comment
gregathit Posted November 10, 2014 Share Posted November 10, 2014 For FNV? Â Please identify what game you are trying to mod. Â There are many similarities, but there are a few differences from game to game as well. Â If this is for on of the three Bethesda games then please post in their game section. Â Â Cheers, Greg Link to comment
RezRayV12 Posted November 10, 2014 Author Share Posted November 10, 2014 Fallout 3/NV Â Ahh.. just saw the correct section.. thanks. Link to comment
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