RezRayV12 Posted November 10, 2014 Posted November 10, 2014 I had a question about Projectile decals and Nif file nodes. Is there a flag to set a static object to not allow projectile decals (Bullet Hole damage) ? I want to set it so it does not. And would it be a flag in the node/trishape or a setting somewhere in the bhkCollisionObject block? I would also like to do it to a model has a bhkRigidbody that is keyframed type and OL_anim_static. I had thought it was controlled by the HavokMaterial setting of the bhkConvexVerticesShape using (HAV_MAT_Organic_Stairs) for no decals.. but tried that and the other ones that work with fallout with no change. Could it be the Solver Deactivation setting? thanks, ~ReZ EDIT: Figured it out. I will come back this week and explain in-case anyone else runs into the same problem.
gregathit Posted November 10, 2014 Posted November 10, 2014 For FNV? Please identify what game you are trying to mod. There are many similarities, but there are a few differences from game to game as well. If this is for on of the three Bethesda games then please post in their game section. Cheers, Greg
RezRayV12 Posted November 10, 2014 Author Posted November 10, 2014 Fallout 3/NV Ahh.. just saw the correct section.. thanks.
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