Jump to content

Question about Projectile decals and Nif files


Recommended Posts

I had a question about Projectile decals and Nif file nodes. 


Is there a flag to set a static object to not allow projectile decals (Bullet Hole damage) ?  I want to set it so it does not. And would it be a flag in the node/trishape or a setting somewhere in the bhkCollisionObject block? I would also like to do it to a model has a bhkRigidbody that is keyframed type and OL_anim_static.


I had thought it was controlled by the HavokMaterial setting of the bhkConvexVerticesShape using  (HAV_MAT_Organic_Stairs) for no decals..  but tried that and the other ones that work with fallout with no change.


Could it be the Solver Deactivation setting?






EDIT: Figured it out.  I will come back this week and explain in-case anyone else runs into the same problem.

Link to comment


This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use