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Armbinders from Devious Devices not animating correctly


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Posted

I'm stuck against an issue where Devious Devices' armbinders cut my characters hands off at her wrists, but doesn't move her arms. The armbinder appears behind her back, but there's no actual change in animation.

 

 
I've done everything I can think of: pared my list of installed mods down to the bare minimum for Devious to work, rerun FNIS and LOOT, started a fresh save using Alternate Start, reinstalled Skyrim and cleaned out any of the old mod bits and pieces left over. When I get into Skyrim, MCM loads all the Sexlab mods correctly, and going into Zaz and registering Sexlab Bound Animations then causes them to show up under Devious's MCM menu.
 
Note: I'm using Mod Organizer.
 
I've got a Papyrus log as well.  The forum seems to think it's a link, so it's just attached to the post at the bottom.

 
And here's my load order:
Skyrim
Update
Unofficial Skyrim Patch
SexLab
Devious Devices - Assets
SexLabAroused (note: I'm using Redux, and not the original)
ZaZAnimationPack
Decious Devices - Integration
Devious Deviants
SkyUI
dD - Realistic Ragdoll Force - Realistic
Alternate Start - Live Another Life
 
My list o' mods:
Alternate Start
CBBE
Devious Devices Assets
Devious Devices Integration
FNIS
FNIS Output (I'm using Mod Organizer, so this isn't technically a mod, just a collection of FNIS output files)
HDT Physics Extensions
NetImmerse Override
Realistic Ragdolls and Force
SexLab Aroused V12
SexLab Framework 1.59c
SKSE Scripts (another not-a-mod, just the scripts being tracked by Mod Organizer)
SkyUI
Unofficial Skyrim Patch
ZazAnimationPack Main V0600
ZazAnimationPack Textures V0600
XP32 Maximum Skeleton Extended

Posted

You added the wrong item to your inventory (Unscripted assets version) through the console. Don't use the console. Craft the items via the intended mechanism.

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