Carabosse Posted October 30, 2014 Posted October 30, 2014 I have an issue when I'm animating two actors. During the animation I see the "E: Talk to actor" prompt. Sometimes but not always if I "activate" the actor during the animation the camera will become stuck. When the animation ends and the player moves, the camera then doesn't track behind them in third person view but it does stay centred on them. I have a check for when the player is animating with SexLab and was originally disabling player controls before this and re-enabling them afterwards. But I've found that this adds an unacceptable delay before the animation starts. I've also tried setting allowPCDialogue false during animation and adding blockactivation. Neither helped. Does anyone have any advice for a good way to restrict access to the actor as an activatable(is that a word?) object during the animation?
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