neandertale Posted October 16, 2014 Posted October 16, 2014 Hello, I followed this tutorial : Importing Armour models into Skyrim Tutorial 1-0 http://www.nexusmods.com/skyrim/mods/3746/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D3746%26preview%3D&pUp=1 to import some armors for my characters. I began with something more like an exercice, replacing here the bandit armor with something else I built with different vanilla armor parts, not extraordinary but a good start from my point of view. The final result makes me cringe, I think my problem concerns probably the skinning. My only relief is that I got the texture links right in nifskope (at least) but well, even this is not perfect as it's kind of glowing (?) like a plastic bag. I'm using : - 3ds max 2010 - Nifskope - photoshop CS5.5 - Muscular Woman bodymesh (by Elmanouche)
yatol Posted October 16, 2014 Posted October 16, 2014 did you reweight these parts? i put 1 to a bone and let bodyslide take care of that (it does a better work than blender auto weight) in nifkope put 0 bone in the bsdismemberskin and nitriskindata then load it in bodyslide and copy paste bone weight
neandertale Posted October 17, 2014 Author Posted October 17, 2014 did you reweight these parts? i put 1 to a bone and let bodyslide take care of that (it does a better work than blender auto weight) No, I didn't reweight anything, I crossed fingers and hoped for the best, I'm not fond of skinning. What do you mean by "put 1 to a bone" btw ? Is it in the "envelope properties" ? The "weight table" ? (... I hate skinning ) And.... "bodyslide" ? *search google* I didn't know this one ! (no wonder my mesh is all wacko...) So you just use it and it's done ? I'll try this, thanks for the tip
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