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Probléme with shield


olive76270

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Posted

hello, I want to make a more playful shield .... but I have a problem connecting to the body is a mesh cbbe modified standard and modified shield crash the game do I have the mesh of the body to make agree on the shield ??

post-118262-0-86355900-1413446242_thumb.jpg

EbonyShield.01.nif

Posted

You have imported the body with all the skinning (bones) to a static mesh. Probably this is the cause.

 

What you can do:

1 - Open the original shield mesh in a nifskope window; 

2 - open the body mesh in another nifskope window;

3 - on the body mesh nif export the body as an object (file - export - obj); this will remove the skinning of the body, making it an static object.

4 - in the shield mesh, duplicate the shield NiTriShape form (select the shield mesh, copy branch, go to the nif root, paste branch);

5 - in the duplicated mesh NITriShape, go to file - import - object and select the body object selected earlier; you should end with with the shield and the body without skinning/bones;

6 - use translation/rotation values to positioning the body at your will;

7- when done, go again to the body mesh and copy the textures to the body on the shield or assign the path yourself.

8 - Save and test. 

 

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