olive76270 Posted October 16, 2014 Posted October 16, 2014 hello, I want to make a more playful shield .... but I have a problem connecting to the body is a mesh cbbe modified standard and modified shield crash the game do I have the mesh of the body to make agree on the shield ?? EbonyShield.01.nif
JRCosta Posted October 16, 2014 Posted October 16, 2014 You have imported the body with all the skinning (bones) to a static mesh. Probably this is the cause. What you can do: 1 - Open the original shield mesh in a nifskope window; 2 - open the body mesh in another nifskope window; 3 - on the body mesh nif export the body as an object (file - export - obj); this will remove the skinning of the body, making it an static object. 4 - in the shield mesh, duplicate the shield NiTriShape form (select the shield mesh, copy branch, go to the nif root, paste branch); 5 - in the duplicated mesh NITriShape, go to file - import - object and select the body object selected earlier; you should end with with the shield and the body without skinning/bones; 6 - use translation/rotation values to positioning the body at your will; 7- when done, go again to the body mesh and copy the textures to the body on the shield or assign the path yourself. 8 - Save and test.
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