ltknight88 Posted October 15, 2014 Posted October 15, 2014 I had an interesting thing happen as I was playing last night. Â I fast traveled to my house, and got attacked by bandits. Â I wasn't traveling with my weapons or armor - so I ran inside my house to avoid the fight. Â At which point, the bandits all followed me inside Windstad Manor. Then they opened up a chest that had some of my better weapons in it, and attacked. Â I lost this fight. Â It got me thinking that a "Home invasion" type of quest could be pretty cool. They could come in - almost like a random encounter, and attack. Â Maybe steal weapons and armor. Â Maybe the frequency could be set in MCM or a way to Lock the front door. Â but it could be interesting to return home and discover that while you were staying in one of your other 5 homes around Skyrim, a Bandit Chief and his men had moved in. Â Thoughts??
Jayleia Posted October 15, 2014 Posted October 15, 2014 They shouldn't be opening your chests, but yeah, I've had that invasion happen before. Â And I'd love for something like that...without the robbery, though since Riftweald Manor is set as a vanilla bandit spawn point, I've had to clear MY OWN HOUSE more than once. Â Dangerous Nights allows random people to come try to rape you while sleeping, but that doesn't quite do what you're asking.
RDKateran Posted October 15, 2014 Posted October 15, 2014 Sounds like an interesting idea. You could probably incorporate captivity or sexual use of the housecarls/stewards, bards, and spouses during said home invasions while you're at it.
dominozx Posted October 15, 2014 Posted October 15, 2014 here ppl seem to be working on something similar http://www.loverslab.com/topic/36567-wipidea-player-and-family-captured-by-bandits/  NVM he dropped the project
afa Posted October 15, 2014 Posted October 15, 2014 Oh man, there are so many directions you can go with this. From the invasion aspect, to hostage, to blackmailing/extortion. Â The issue I see is that it requires a lot of "work" and player's willingness to participate. To set up such scenario you have to have a house and occupy it with people. Â Also the balance for when a player is "at a house because I need a place to store all my 100 dragon bone and am busy leveling up smithing/alchemy/enchanting and don't want to be bother"
badbat111 Posted October 15, 2014 Posted October 15, 2014 Oh man, there are so many directions you can go with this. From the invasion aspect, to hostage, to blackmailing/extortion. Â The issue I see is that it requires a lot of "work" and player's willingness to participate. To set up such scenario you have to have a house and occupy it with people. Â Also the balance for when a player is "at a house because I need a place to store all my 100 dragon bone and am busy leveling up smithing/alchemy/enchanting and don't want to be bother" Â so why not have a mod where you can make a house with a hidden basement or something that npc cant get to by having it behind a box or something could have it like the hidden room in the inn at riverwood i think it was called but npc might use the hidden panel but yes home invasion leading to black mail would be good could tie in with qayl where if the player didnt show up for the quest line they come to the player
WaxenFigure Posted October 16, 2014 Posted October 16, 2014 I had an interesting thing happen as I was playing last night. Â I fast traveled to my house, and got attacked by bandits. Â I wasn't traveling with my weapons or armor - so I ran inside my house to avoid the fight. Â At which point, the bandits all followed me inside Windstad Manor. Then they opened up a chest that had some of my better weapons in it, and attacked. Â I lost this fight. Â It got me thinking that a "Home invasion" type of quest could be pretty cool. They could come in - almost like a random encounter, and attack. Â Maybe steal weapons and armor. Â Maybe the frequency could be set in MCM or a way to Lock the front door. Â but it could be interesting to return home and discover that while you were staying in one of your other 5 homes around Skyrim, a Bandit Chief and his men had moved in. Â Thoughts?? No mod that I know of but there is a video I saw once that someone made where there was an invasion of one of the homes. Â It's linked somewhere here on LL but I've long lost the where.
Puupsfred Posted October 16, 2014 Posted October 16, 2014 here ppl seem to be working on something similar http://www.loverslab.com/topic/36567-wipidea-player-and-family-captured-by-bandits/  NVM he dropped the project  but you could take over
Guest anonimouss32231 Posted November 11, 2014 Posted November 11, 2014 great idea and i don't think it will be to hard to make it
SuplenC Posted November 11, 2014 Posted November 11, 2014 Yes It's a great idea. Waiting for someone doing it!
whyisntitworking Posted December 11, 2014 Posted December 11, 2014 They shouldn't be opening your chests, but yeah, I've had that invasion happen before. Â And I'd love for something like that...without the robbery, though since Riftweald Manor is set as a vanilla bandit spawn point, I've had to clear MY OWN HOUSE more than once. Â Dangerous Nights allows random people to come try to rape you while sleeping, but that doesn't quite do what you're asking. Â no i think its normal behaviour for npc's to loot weapons even in chests ive had companions run off just to go pick up a bow off a dead corpse 50 feet away
Grimbold the unlovely Posted December 12, 2014 Posted December 12, 2014 There is a mod out there called Dangerous Nights (or something like that) that does what you want.
Guest anonimouss32231 Posted December 12, 2014 Posted December 12, 2014 There is a mod out there called Dangerous Nights (or something like that) that does what you want. Â no, is not the same thing
RebelInfernal Posted December 16, 2014 Posted December 16, 2014 The no NPC room would be hard to make, as said the hidden room in the Riverwood inn is similar, but I've still had NPCs like Sven walk into it. Having said that though, I don't know much about modding so it could be possible.
Guest Posted December 17, 2014 Posted December 17, 2014 The mod "Sand of Time" has a standalone module called "Sands of Time Sleeping Encounters", it adds probability to be attacked when you wake up and you can tweak it's triggering. So I think it kind of does what you want it to, except perhaps the looting part that is up to the standard AI.
Kawauso Posted December 17, 2014 Posted December 17, 2014 I wouldn't recommend Sands of Time Sleeping Encounters, I had some major issues with it: massive bandits attack every time I left Whiterun, couldn't reduce it, Â uninstall video that was so loud I had to mute the game plus was generally bad, etc. It was generally working pretty badly.
Guest Posted December 18, 2014 Posted December 18, 2014 I wouldn't recommend Sands of Time Sleeping Encounters, I had some major issues with it: massive bandits attack every time I left Whiterun, couldn't reduce it, Â uninstall video that was so loud I had to mute the game plus was generally bad, etc. It was generally working pretty badly. Â Oh? Well for me it works like a charm so far; on the other hand I'm not using it since long.
CherriCordialPie Posted December 23, 2014 Posted December 23, 2014 It should be simple enough to enable a "lock" system that simply enables/disables hostile NPC invasion. If you keep it simple like that, just make sure you keep the house with your best loot "locked" and the house(s) you want to "risk" you might... forget... to lock. And if all the mod did was affect the door permissions, it'd be easy to keep it compatible with a variety of rape/theft/whatever mods.
Guest anonimouss32231 Posted January 12, 2015 Posted January 12, 2015 dangerouse nights is closest you might get as request say, we are talking about "home invasion" and not a simple aggressione during sleep
Kircheis- Posted February 4, 2015 Posted February 4, 2015 Not a home invasion, I guess, but DD Cursed Loot now lets you get attacked randomly when you sleep in your own house.
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