trepleen Posted October 13, 2014 Posted October 13, 2014 HDT Schlong Solution States HDT Flaccid HDT Erect Q: Can I rotate HDT bones safely using NiOverride to make the schlong go from flaccid to erect? Function MakeErect() nioverride(rotate hdt schlong bones, etc..) EndFunction Function MakeFlaccid() nioverride(rotate hdt schlong bones, etc..) EndFunction Q: Can I rotate the HDT bones with fine precision using Nioverride to achieve different erect states for the HDT Schlong? Function ControlErectionAngle() nioverride(rotate hdt schlong bones, etc..) EndFunction Q: If I rotate bones using Nioverride does the rotation stay like that through out the entire game and through save states? Q: Is there anyway to disable HDT for certain bones so an animation could use those same HDT bones? Any help on this topic would be appreciated.
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