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Upcoming HDT Schlong, HDT Bone Rotation using NiOverride?


trepleen

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Posted

HDT Schlong Solution

 

States

 

HDT Flaccid

HDT Erect

 

Q: Can I rotate HDT bones safely using NiOverride to make the schlong go from flaccid to erect?

Function MakeErect()
   nioverride(rotate hdt schlong bones, etc..)
EndFunction
Function MakeFlaccid()
   nioverride(rotate hdt schlong bones, etc..)
EndFunction

Q: Can I rotate the HDT bones with fine precision using Nioverride to achieve different erect states for the HDT Schlong?

Function ControlErectionAngle()
   nioverride(rotate hdt schlong bones, etc..)
EndFunction

Q: If I rotate bones using Nioverride does the rotation stay like that through out the entire game and through save states?

 

Q: Is there anyway to disable HDT for certain bones so an animation could use those same HDT bones?

 

post-332693-0-31315600-1413198502_thumb.jpg

 

Any help on this topic would be appreciated.

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