Jump to content

[Solved] Can't get quest aliases to refill after restarting quest via scripting


darkconsole

Recommended Posts

I have been fighting this problem in all of my mods all damn year - getting aliases to fill after restarting a quest via scripting. The aliases would fill the first time the mod is loaded, but then when you try to reset everything to factory defaults the aliases would be empty after. Logically I would do this...

self.Stop()
self.Reset()
self.Start()

such obvious logic yeah? nope. i went ahead and attempted a creationkit wiki discussion - and was not disappointed. he also added another bulletpoint to the main page for Quest.Reset().

 

http://www.creationkit.com/Talk:Reset_-_Quest#Quest_Aliases_.26_Reset.28.29

 

short story shorter, the proper way seems to be:

self.Reset()
self.Stop()
self.Start()

i just wanted to share this, because i have easily spent over 20 hours fighting quest aliases refilling across all of my mods. now i need to go update them.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use