tomz31790 Posted October 5, 2014 Posted October 5, 2014 Ok, I am just about out of ideas of my own. I am experiencing the glowing green eyes (draugr fx) bug described here: http://forums.nexusmods.com/index.php?/topic/872861-tutorial-removing-unwanted-magic-effects-from-the-player/. I have tried all the pieces of advice found on that forum: - Downloaded that script, disabled uskp, player.addspell f71d1, player.removespell f71d1 etc. However, the eyes do not go away. I have even tried merging the script provided in that mod with the one in uskp (contains an extra papyrus function) and recompiled, but still the effect will not go away with 'player.removespell f71d1'. So I tried 'sexchange' x 2 with player character selected. This does remove the effect but it will come back whenever a save is loaded (even if saved after the removing). I then thought that maybe the effect wasn't the draugr one, although it uses the same effect. So when the effect was removed with 'sexchange', I tried to add the effect back with player.addspell f71d1. This gives me the same effect that I had previously but it then will still not get removed when I try player.removespell f71d1. Does anyone have any ideas? Additionally, I have posted the draugrfxscript.psc file below in the spoiler. Scriptname DraugrFXScript extends ActiveMagicEffect{Attaches and manages fx}import utilityimport formActor selfRefActorBase myActorBaseint draugrSexVisualEffect Property DraugrMaleEyeGlowFX AutoVisualEffect Property DraugrFemaleEyeGlowFX AutoEVENT OnEffectStart(Actor Target, Actor Caster)selfRef = castermyActorBase = caster.GetLeveledActorBase()if (selfRef.GetSleepState() != 3)if myActorBase.GetSex() == 0DraugrMaleEyeGlowFX.Play(selfRef, -1)elseDraugrFemaleEyeGlowFX.Play(selfRef, -1)endIfendifIf selfRef == Game.GetPlayer()Dispel()returnEndIfENDEVENTEvent OnGetUp(ObjectReference akFurniture)if myActorBase.GetSex() == 0DraugrMaleEyeGlowFX.Play(selfRef, -1)else ; BUGFIX BY STEVE40DraugrFemaleEyeGlowFX.Play(selfRef, -1)endifEndEventEVENT onDeath(actor myKiller)DraugrMaleEyeGlowFX.Stop(selfRef)DraugrFemaleEyeGlowFX.Stop(selfRef)ENDEVENTEVENT OnEffectFinish(Actor Target, Actor Caster); {BUGFIX - prevents this effect getting stuck on the player}selfRef = castermyActorBase = caster.GetLeveledActorBase()if myActorBase.GetSex() == 0DraugrMaleEyeGlowFX.Stop(selfRef)elseDraugrFemaleEyeGlowFX.Stop(selfRef)endIf ENDEVENT Edit. Excuse the formatting of the code. Seems tabs don't get copied across.
tomz31790 Posted October 10, 2014 Author Posted October 10, 2014 If anyone stumbles across this, I found a 'fix'/workaround. http://www.nexusmods.com/skyrim/mods/14598/?I wasn't ever able to remove the effect (tried creation kit and save edits as well as all the fixes in the link I posted previously) so this mod just hides the meshes that the glow is attached to. You only need the 'eye' mesh files in that mod, not all the malebody nifs.
winny257 Posted October 10, 2014 Posted October 10, 2014 there are already mods that prevent the glowing eyes. No Glowing Eyes - Draugr Skeleton or Both ESP version by mrjentipede http://www.nexusmods.com/skyrim/mods/38011/? http://static-1.nexusmods.com/15/mods/110/images/38011-1-1373127473.jpg http://static-1.nexusmods.com/15/mods/110/images/38011-2-1373126795.jpg Skeletons Without Glowing Eyes by dex909 http://www.nexusmods.com/skyrim/mods/35939/? http://static-3.nexusmods.com/15/mods/110/images/35939-2-1368316421.png or else the eyes red it shine let. Glowing Red Draugr and Skeleton eyes by mrjentipede http://www.nexusmods.com/skyrim/mods/37830/? http://static-4.nexusmods.com/15/mods/110/images/37830-2-1372696947.jpg
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