aqqh Posted October 2, 2014 Posted October 2, 2014 1 You dont need esp or bsa to read the script 2 what you mean by this "*mod folder*"? All .esp and .bsa should be in skyrim/data folder. All scripts (.pex) in skyrim/data/scripts. Source (.psc) files in ... scripts/source etc. If you got them anywhere else then no wonder CK does not see them. 3 .bsa contains (or at least should contain) all scripts that are needed by its .esp. But it is impossible to get to those in CK in any way other than extracting that .bsa. Without extraction you would always get "code not loaded", "script cannot be opened" etc.
aqqh Posted October 2, 2014 Posted October 2, 2014 Oh, through MO you say. That changes things. Sorry, cant help you. All i know is that running CK through MO requires some edits to make it work - and fun starts when you want to compile scripts with CK MO which doesn't work at all by default. Look for some guides. Or if you want to save yourself a trouble use CK directly, not though MO.
Heromaster Posted October 2, 2014 Posted October 2, 2014 Try this http://www.loverslab.com/topic/32579-using-creation-kit-with-mod-organizer/?do=findComment&comment=817168 Unfortunately, you can not use MO with the CK that easily. Following the steps I've posted should make it a bit more easier but it is still far away from being the perfect solution.
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