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Problem With Scene And Phase


Versh

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Posted

Hi guys,

 

I'm stuck in a boring problem, hope that someone know a solution about...

 

I'm creating a simple Scene in a quest that involve 2 actor who must only:

 

-Actor A search for Actor B

-Actor B Stay in place

-When Actor A reach Actor B he/she must Say a Line of dialog

-Then after the Actor A finish talking actor B Respond with his line

 

Stop: simply and trivial... already done many times

 

A simple Scene in 3 phase that run for the 2 actor the package needed (Search and Stay, no forcegreet or similar),

 

Phase 1

Package search and stay (that run for ALL the scene, so they remain in place)

Start a timer as "debug" (if the scene isn't complete in 30 seconds the actor are considered stuck, so kill the scene)

Complete condition: Distance between the two actor is < 100

 

Phase2

Actor A speak a Line

Complete Condition: Actor A IsTalking != 1

 

Phase3

Actor B Respond

Complete Condition: Actor B IsTalking != 1

 

After creating and saving the scene i have made a SEQ file using the TES5Edit

 

I have other scene that work EXACTLY the same way (with other dialog Line) and it works

This too had worked just fine until *event unknown*

 

 

Now if this scene start in game the Phase 1 fire correctly, but when it comes to Phase 2, at the begin, the game do Phase 2 and 3 instantly (and end the scene)

The ActorA Say all his Line but i noticed that the scene is ended because the actor drop their package "stay in place"

The actorB didn't say nothing (or he say but is covered by the first spoken by A)

 

Every time.

 

The Dialog are Without voice recording, so i use Fuz ro d'ho to avoid the "Istant dialog"

All the Line are flagged with "force subtitle" (but i repeat, the problem i think that is in the scene)

The Scene flag are identical with those scene how work

 

I've tried also a different way to do that scene: Some Timer that modify the value of a global that is the condition to proceed the Phase

So:

Phase 1 end with the condition distance

Phase 2 end when the timer set the global at 3 (that is the condition to end the phase)

Phase 3 end when the timer set the global at 4 (that is the condition to complate the phase and finish the scene)

 

But no difference 2 e 3 get done istantly...

 

 

So, i think that is a bug... Or i can't really understand why the other scene works and this non

 

My question is:

Any of you had encountered this problem?

Solved in any way?

Any ideas to get this work?

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