ReMeDy Posted February 12, 2012 Share Posted February 12, 2012 http://forums.nexusmods.com/index.php?/topic/531247-wip-berserk-guts-armor/ Â This armor has been in the making since mid January, so it's old news, but regardless, this needs its own topic. If this armor is released, it will be one of the finest armors I've ever seen. The amount of detail is ridiculous. I don't know how he expects to get the hand-cannon to work, and frankly, I don't expect him to, but considering someone got flintlock pistols into Skyrim, nothing is impossible. Â If you can't wait, for now, these two armors are the next best thing: http://skyrim.nexusmods.com/downloads/file.php?id=4911 (Eferas) http://bagserk.blogspot.com/2012_01_01_archive.html (from Skeleton K and Bagserk) Link to comment
Metal_Izanagi Posted February 12, 2012 Share Posted February 12, 2012 Wow. Now that is some serious work. Link to comment
Sancez Posted February 16, 2012 Share Posted February 16, 2012 Zenl is a friend of mine and he send me the first obj files in order to add this armor in game, but I'm having great difficulties at skinning and wieghting it. The armor is still not textured, exept for normal maps. Â Anyone can help me? I'm using Blender. Link to comment
roy12 Posted February 16, 2012 Share Posted February 16, 2012 I'm eagerly waiting for this. Once it's released, I'm playing a greatsword build again. Link to comment
Miki990 Posted February 17, 2012 Share Posted February 17, 2012 This is sick xD, hey will the cannon work? Maybe make it bound to a "key" like "X"? Â Sorry I don't know where the armor is from, so I'll assume that his missing hand is a cannon? Link to comment
Sancez Posted February 17, 2012 Share Posted February 17, 2012 The left arm has the cannon, I have an idea about making it fire, but there will be no animation. Â Â Anyone can explain me how to make the armor work in game? Link to comment
roy12 Posted February 17, 2012 Share Posted February 17, 2012 Did you already weight and skin it? Also, it seems you have the textures. Do you have the normals too? I'm guessing you know how to fix the .nif after export? Â If that's all done, watch this video: Â If you don't know how to fix the nif after export, search the Blender import/export tutorial in the nexus. Link to comment
Android155 Posted February 18, 2012 Share Posted February 18, 2012 This looks absolutely amazing. Great work. Link to comment
Sancez Posted February 19, 2012 Share Posted February 19, 2012 Did you already weight and skin it? Also' date=' it seems you have the textures. Do you have the normals too? I'm guessing you know how to fix the .nif after export? Â If that's all done, watch this video: Â If you don't know how to fix the nif after export, search the Blender import/export tutorial in the nexus. [/quote'] Â As I said before... Â Zenl is a friend of mine and he send me the first obj files in order to add this armor in game' date=' but [u']I'm having great difficulties at skinning and weighting it[/u]. The armor is still not textured, exept for normal maps. Â Anyone can help me? I'm using Blender. Â I already have the normal maps, the textures are still in progress. I know how to import/export skyrim nifs with blender (using that tutorial), but it works with armors already in game, not with an obj without weight and skin. I followed the tutorial and made the skin partition as the tutorial said, but when I export it in nif format the skin partition missed from the files. And I don't know how to weight it. Â Â Link to comment
roy12 Posted February 19, 2012 Share Posted February 19, 2012 Can you ask him if you can give me the OBJ files? I can try to weight it, since it's already in the Skyrim pose, it shouldn't be all that hard. Link to comment
Sancez Posted February 19, 2012 Share Posted February 19, 2012 I don't think he would like the idea of sending the armor around on internet, so I will not do it, sorry. Â I copyed the weight from the nordplate armor, and now the skin partition is visible in the nif file. But the armor look like this in game. What I'm doing wrong? Â Link to comment
roy12 Posted February 19, 2012 Share Posted February 19, 2012 Copy the weights from the male body. Â Make sure not to edit the armor at all after you copied the weights. The only thing you could edit is the weighting itself. If you remove or add vertices, the vertex order gets fucked up and that happens. You can move vertices too, but I've had problems with that. Also, when you're done testing the weights, clear every parent from the mesh, erase the current armature and import a new one, with every part of the armor selected. From then on, don't touch ANYTHING. Â Also make sure there are no blocks left to erase when exporting the nif (anything not being used, marked with a "O"). Â Delete anything not being used by the armor. Any extra armature in some layer? Delete that crap, save, reopen, until there are no extra blocks. Â Make sure the nif, after you export, only has the main NiNode, and under it there's the bone NiNodes and the meshes NiTriShapes. Â That's all I can tell you from experience without having the meshes themselves, since I wouldn't know if you're doing something wrong or not. I can tell you I always have random problems with that too, sometimes it doesn't even make any sense and clearing parent/parenting to a new armature works. Link to comment
roy12 Posted February 20, 2012 Share Posted February 20, 2012 Seems you got it right now. Congrats. Â Any word on how much is left? Link to comment
Sancez Posted February 20, 2012 Share Posted February 20, 2012 Zenl did it, not me. Still left a lot of work: weight must be correct (deformation during movements), textures are not finished and he must still work on skinny version and menù versions of each pieces of the armor (cuirass, boots, gauntlets and cape).  But the armor it's really awesome in game  Link to comment
Sancez Posted February 28, 2012 Share Posted February 28, 2012 Zenl says there will be a first release in a day or two. All the armor without the gauntlets, because he needs to work on it still more. The cape can be equip and unequip, it doesn't use the amulet or the ring slot, so you can use everything at the same time. Â Â Link to comment
leoman555 Posted February 29, 2012 Share Posted February 29, 2012 very nice cant wait for hand cannon lol Link to comment
ReMeDy Posted February 29, 2012 Author Share Posted February 29, 2012 Superb. Man, this makes me want to start a Berserk total conversion mod so badly, but considering the Nexus wouldn't allow it and judging by all the CK bugs (NavMesh, imported NPC's, etc.) it's not worth my time, for now. Link to comment
Sancez Posted February 29, 2012 Share Posted February 29, 2012 Zenl and me want to create a great mod that add more Berserk stuff and gameplay to Skyrim. A total convertion it's impossible without a team of 8 o 10 people (or it would take years of work). About the gameplay, like evil spirits that attack you at night, it's possible, but we need people that know how to work with the CK. I also have an idea about the hand cannon, how to make it fire, but I'm not a real modder so I couldn't make it work with the CK. Link to comment
ReMeDy Posted March 1, 2012 Author Share Posted March 1, 2012 Bumping this to say the armor is released! http://skyrim.nexusmods.com/downloads/file.php?id=11784 Â Congratulations to everyone involved in this mod. It's arguably the best armor mod on Nexus. The amount of time, detail, and effort invested is outstanding. Link to comment
iz Posted March 2, 2012 Share Posted March 2, 2012 Remedy, nothing is stopping anyone from making a Berserk overhaul. The only fuss that might pop up would be Berserk music, maybe.  So, LET'S DO THIS. I'll do my part by finishing the brand!  As for the hand cannon, I am going to see if this talented modder is interested http://www.youtube.com/user/elysees2/videos  The animation, in my opinion, should be like this Link to comment
ReMeDy Posted March 2, 2012 Author Share Posted March 2, 2012 ooo very nice Casca scar. Looking forward to seeing those on release. Â In honor of the arrival of the new armor, I was bored and made a screenshot. The armor seals the deal -- as far as I'm concerned, I'm finally playing as Guts. Now it would be great if we could somehow build off the success with more characters, monsters, etc. Â One thing I'd love to do is create a separate skill tree for Guts. Drawing inspirations from the manga/anime, skills could include insane boosts to stamina (any man who can kill 100 soldiers has lots of stamina!), heavy armor perks, rage abilities (even better if I can get the screen to turn red), etc. Â I also have a ton of sound files from the anime already on hand for Guts replacement battle sounds. Mostly just grunts. I'll have that in the near future. Â I'd also still love to do a shout parody voice replacement where he yells "GRIFFFFFFFFITTTTTTTH!!!" Link to comment
roy12 Posted March 2, 2012 Share Posted March 2, 2012 Well, I'm working on adapting Casca's armor to CBBE, since the one I ported before isn't nice and doesn't have a working weight slider. Â The problem is, I'm having problems with the skin weighting on the lowest weight not being exactly the same as the cloth and of course, it clips. I've been trying to fix it, but the weight slider screws up if I make too much changes to the model. Â Here's some screenshots. Â Â There's a lot of stuff I want to change, but some of it is texturing and I don't think I'm very good at that. Â If someone knows how to fix weighting/scale individual verts without messing up the vertex order, I'd be glad to know too. Link to comment
ReMeDy Posted March 2, 2012 Author Share Posted March 2, 2012 If you're cool with it, maybe you and Zenl should team up. That Casca armor looks awesome enough as it is. If the only thing it needs is texturing, then Zenl could probably pop that one out. Â From your screenshots, the armor looks close to perfect as far as I can tell, although I never understood all those weighting issues. Link to comment
roy12 Posted March 3, 2012 Share Posted March 3, 2012 Yeah, well, it doesn't show in the screens because there the weight is set to the max. Â But since I probably won't be fixing it because it gets screwed anyways, I guess I'll have to release it as it is right now. Maybe someone can give it a better weighting later. Link to comment
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