tenzan Posted September 8, 2014 Share Posted September 8, 2014 Hi, I'm trying to edit out some parts of an armor through the texture. Â I've done this before with the witch doctor set, but the set I'm trying it out on now doesn't have its own alpha to start with. So I made my own, changed the areas I wanted gone to black, but I'm not getting any results.Any ideas? Do I need to edit some flag in nifskope? Â Thanks Link to comment
sativa Posted September 8, 2014 Share Posted September 8, 2014 maybe you must add alpha properties to the mesh?  http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_2#Add_transparency   normal alpha set 4844/128 for transparenz set 4845/0 Link to comment
tenzan Posted September 8, 2014 Author Share Posted September 8, 2014 Perfect, Thank you Link to comment
DMCDante Posted September 8, 2014 Share Posted September 8, 2014 Could you post a tutorial, if one exists that is, for said texture editing so you make parts of an armor disappear? Link to comment
tenzan Posted September 9, 2014 Author Share Posted September 9, 2014 This is just from experience and know-how. Â If you're familiar with photoshop, I could probably come up with something. Link to comment
DMCDante Posted September 9, 2014 Share Posted September 9, 2014 Yeah I am somewhat familiar with photoshop and that would be sweet. Link to comment
tenzan Posted September 10, 2014 Author Share Posted September 10, 2014 https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop  -Download and install the plugin to work with dds files.  -Make a backup of your texture and open it in PS. It'll ask how to open it, I stick with 'Load Using Default Sizes'.  -Locate what you want to remove and marquis select it. Some textures use the same texture space or pattern for multiple things within a mesh, so it may not always be an option to do this. If you're having trouble locating what you want to remove, there's a uv editor/export in nifskope that'll show how the corresponding mesh is layed out.  -Select the channels tab/window and select the alpha channel. If there isn't one already, find the new channel button (at the bottom of the channels window in my vers)  -Select the new channel and fill your selection with black. The rest should be white (visible).  -Save as. A window will popup. There's a dropdown list next to "Save" with various compressions. I use 8.8.8.8 ARGB 32 bpp | unsigned. (there might be a better option, but it works for me). Save. Done.   Let me know if there're any issues. Link to comment
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