jei991 Posted August 30, 2014 Posted August 30, 2014 Two issues... The first is one that I solved - I just spent a bit trying to figure out why the dogs in my game suddenly had missing penises, as everything was fine before. After trying the usual disabling mods and re-arranging load order I finally extracted the fomods for sexout ng and looked at the folders. For some reason an entire folder disappeared (meshes/anim objects). I do mess around in the meshes folder a lot, mostly copying and pasting files to a blender project folder and vice versa, but never anything in this folder. The only thing I can think of, assuming I didn't actually accidentally cut and paste or delete it, is that I was aggressively disabling/enabling a pair of fomods in fomm that replace weapon animations to see which ones I liked... yet those fomods don't have that folder, and sexoutng core and data had never been de-activated. Has this ever happened to anyone before? Secondly, sexout eventually breaks. I've seen this being posted a lot throughout various threads, and the answer always seems to be to use the console command player.cios (sexout finishnow id), or to delete the nvse file associated with a save. Since the console command never worked for me, I ended up having to delete the nvse file which unfortunately broke a pregnancy and forced me to use an unbroken save anyway. Is there any way to avoid the save breaking in the first place, or a better way to fix this? Like I said, player.cios just doesn't do it for me, and deleting the nvse file seems to break nvse scripts in progress. Maybe there are more commands that should be used? Just in case - load order [X] FalloutNV.esm [X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] CaravanPack.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] TaleOfTwoWastelands.esm[X] Advanced Recon Tech.esm[X] NevadaSkies.esm[X] MikotoBeauty.esm[X] TTWInteriors_Core.esm[X] TTWInteriorsProject_Combo.esm[X] AWorldOfPainFO3.esm[X] AWorldOfPain(Preview).esm[X] CFWNV.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Mart's Mutant Mod.esm[X] IWS-Core.esm[X] msexTopsOffice.esm[X] Sexout.esm[X] SexoutSlavery.esm[X] SexoutCommonResources.esm[X] msexBase.esm[X] SexoutSoliciting.esm[X] SexoutLegion.esm[X] SexoutPregnancyV3.esm[X] SexoutOffSpring.esm[X] Project Nevada - Cyberware.esp[X] Project Nevada - Rebalance.esp[X] Momod.esm[X] Advanced Recon Gear.esp[X] Advanced Recon Gear-Locations Doc Mitchell.esp[X] project nevada equipment custom.esp[X] project nevada_disable enhvision.esp[X] The Mod Configuration Menu.esp[X] Slave In Pose FNV Full Edition.esp[X] NevadaSkies - TTW Edition.esp[X] Max Level 255.esp[X] BoostedSkills.esp[X] populatedcasino.esp[X] BlackMask.esp[X] 00ILove3rdPersonCamera.esp[X] cfwnv_custom.esp[X] CFW-DLC.esp[X] ProneMode.esp[X] AWOPDeadMoney.esp[X] AWOPDeadMoneyVendorPatch.esp[X] AWOP DLC + GRA Conflict Error Fixes.esp[X] Monster Mod Wasteland Edition.esp[X] zztest.esp[X] MikotoBeauty.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Dynamic Player Scaling.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] MMM NV geckos.esp[X] IWS-Core-Guards.esp[X] IWS-Core-Patrols.esp[X] IWS-Core-Civilians.esp[X] IWS-DM.esp[X] IWS-HH.esp[X] IWS-OWB.esp[X] IWS-LR.esp[X] SmallerTalk.esp[X] SexoutZAZ.esp[X] SexoutSCRDebug.esp[X] SexoutPregDebug.esp[X] SexoutPositioning.esp[X] SexoutOffspringDialogue.esp[X] SexoutCheckMeOut.esp[X] SexoutBangatron.esp[X] Sexout-Wear-And-Tear.esp[X] SexoutSexAssault.esp[X] SexoutTTWEncounters.esp[X] SexoutFiends.esp[X] SexoutKhans.esp[X] SexoutKings.esp[X] SexoutNCR.esp[X] SexoutPowderGangers.esp[X] SexoutWorkingGirl.esp[X] msexCourtesan.esp[X] msexFort.esp[X] SexoutMissMoo.esp[ ] SexoutSex.esp[X] SexoutBreeder.esp I read that this just happens, and eventually fallout can't keep up with scripts and starts skipping them, which is why I was curious as to whether additional commands to force scripts finish could work... Also is that really the case?
Cyphrus23 Posted August 30, 2014 Posted August 30, 2014 Just curious, do you have Quest Item : "Do Not Buy or Take: Debug: Sexout Ac" in Pipboy -> Items -> Misc.? Just checking to see if I'm the only one that gets it since it breaks sexout animations for me. I didn't buy or take it, it just pops in there and makes me have to go back to a save that worked. Also my first post.
jaam Posted August 30, 2014 Posted August 30, 2014 Sexout can no longer function without the nvse files. If you delete them, you have to disable all sexout mods and "clean save". AT least until we can look at and edit those nvse files.
jei991 Posted August 30, 2014 Author Posted August 30, 2014 Just curious, do you have Quest Item : "Do Not Buy or Take: Debug: Sexout Ac" in Pipboy -> Items -> Misc.? Just checking to see if I'm the only one that gets it since it breaks sexout animations for me. I didn't buy or take it, it just pops in there and makes me have to go back to a save that worked. Also my first post. I play with debug on to get a better idea of what's going on if something goes wrong, so I have a lot of those items in my inventory all the time, however having the "Debug: sexout act" item might mean that something went wrong if you are able to walk around and play normally without being able to initiate sexout acts anymore. If that is the case I would try to use the player.cios fix... to do it go into the console when you load your game. There will be a list of sexoutNG commands.. find the one that's something like "SexoutNG finish xxxxxxxx", then type player.cios xxxxxxxx where the x's are the id of the script. Might work, for some reason that's not what randomly breaks my save though.
jei991 Posted August 30, 2014 Author Posted August 30, 2014 Sexout can no longer function without the nvse files. If you delete them, you have to disable all sexout mods and "clean save". AT least until we can look at and edit those nvse files. The animations and acts at least work again after I delete the nvse file, but you're right, the pregnancy/fertility state totally broke. I Was hoping maybe if it broke and there was no pregnancy I could use this fix. Will it still break anyway?
jaam Posted August 30, 2014 Posted August 30, 2014 Removing active arrays and active strings is a very bad idea. Most internal scripts won't likely recover.
Cyphrus23 Posted August 30, 2014 Posted August 30, 2014 Just curious, do you have Quest Item : "Do Not Buy or Take: Debug: Sexout Ac" in Pipboy -> Items -> Misc.? Just checking to see if I'm the only one that gets it since it breaks sexout animations for me. I didn't buy or take it, it just pops in there and makes me have to go back to a save that worked. Also my first post. I play with debug on to get a better idea of what's going on if something goes wrong, so I have a lot of those items in my inventory all the time, however having the "Debug: sexout act" item might mean that something went wrong if you are able to walk around and play normally without being able to initiate sexout acts anymore. If that is the case I would try to use the player.cios fix... to do it go into the console when you load your game. There will be a list of sexoutNG commands.. find the one that's something like "SexoutNG finish xxxxxxxx", then type player.cios xxxxxxxx where the x's are the id of the script. Might work, for some reason that's not what randomly breaks my save though. Its the only thing that breaks for me and its too early in the game. TTW: fallout 3 GNR mission rollback 3. I didn't know that I had to open console to find "SexoutNG finish xxx". I only found about using "player.cios xxx" searching on the forums. What folders disappear though? Edit: The command didn't work but I just found out where it came from. Sexual Assault, stalker came up, stripped, then walked away. Checked my info/misc and there it was. "Do Not Buy or Take: Debug Sexout Ac"
jei991 Posted August 31, 2014 Author Posted August 31, 2014 Just curious, do you have Quest Item : "Do Not Buy or Take: Debug: Sexout Ac" in Pipboy -> Items -> Misc.? Just checking to see if I'm the only one that gets it since it breaks sexout animations for me. I didn't buy or take it, it just pops in there and makes me have to go back to a save that worked. Also my first post. I play with debug on to get a better idea of what's going on if something goes wrong, so I have a lot of those items in my inventory all the time, however having the "Debug: sexout act" item might mean that something went wrong if you are able to walk around and play normally without being able to initiate sexout acts anymore. If that is the case I would try to use the player.cios fix... to do it go into the console when you load your game. There will be a list of sexoutNG commands.. find the one that's something like "SexoutNG finish xxxxxxxx", then type player.cios xxxxxxxx where the x's are the id of the script. Might work, for some reason that's not what randomly breaks my save though. Its the only thing that breaks for me and its too early in the game. TTW: fallout 3 GNR mission rollback 3. I didn't know that I had to open console to find "SexoutNG finish xxx". I only found about using "player.cios xxx" searching on the forums. What folders disappear though? Edit: The command didn't work but I just found out where it came from. Sexual Assault, stalker came up, stripped, then walked away. Checked my info/misc and there it was. "Do Not Buy or Take: Debug Sexout Ac" Well I don't think the disappearing folder thing is going to be a common problem. For me I'm pretty sure it happened with FoMM somehow, and I was just curious as to whether it happened to anyone else. The folder was (meshes/anim objects), but that only caused missing meshes during some acts and not script breaks. Are you using a lot of mods? All I can gather from the forums is that Fallout "can't keep up" with scripts under high stress and skips them which breaks them. Not sure if that's true or not, all I know is that sexout seems to break 50% of the time when I play without exiting for more than a couple of hours. Also when it breaks, is it always stalkers?
jei991 Posted August 31, 2014 Author Posted August 31, 2014 Removing active arrays and active strings is a very bad idea. Most internal scripts won't likely recover. Well that sucks... I suppose I'll just have to save after every fight and press the masturbate key every time I do to check that it's still working.
Cyphrus23 Posted August 31, 2014 Posted August 31, 2014 Just curious, do you have Quest Item : "Do Not Buy or Take: Debug: Sexout Ac" in Pipboy -> Items -> Misc.? Just checking to see if I'm the only one that gets it since it breaks sexout animations for me. I didn't buy or take it, it just pops in there and makes me have to go back to a save that worked. Also my first post. I play with debug on to get a better idea of what's going on if something goes wrong, so I have a lot of those items in my inventory all the time, however having the "Debug: sexout act" item might mean that something went wrong if you are able to walk around and play normally without being able to initiate sexout acts anymore. If that is the case I would try to use the player.cios fix... to do it go into the console when you load your game. There will be a list of sexoutNG commands.. find the one that's something like "SexoutNG finish xxxxxxxx", then type player.cios xxxxxxxx where the x's are the id of the script. Might work, for some reason that's not what randomly breaks my save though. Its the only thing that breaks for me and its too early in the game. TTW: fallout 3 GNR mission rollback 3. I didn't know that I had to open console to find "SexoutNG finish xxx". I only found about using "player.cios xxx" searching on the forums. What folders disappear though? Edit: The command didn't work but I just found out where it came from. Sexual Assault, stalker came up, stripped, then walked away. Checked my info/misc and there it was. "Do Not Buy or Take: Debug Sexout Ac" Well I don't think the disappearing folder thing is going to be a common problem. For me I'm pretty sure it happened with FoMM somehow, and I was just curious as to whether it happened to anyone else. The folder was (meshes/anim objects), but that only caused missing meshes during some acts and not script breaks. Are you using a lot of mods? All I can gather from the forums is that Fallout "can't keep up" with scripts under high stress and skips them which breaks them. Not sure if that's true or not, all I know is that sexout seems to break 50% of the time when I play without exiting for more than a couple of hours. Also when it breaks, is it always stalkers? I don't have as many mods like Skyrim but do use FNV4GB and TTW. I read that stalkers can break script sequences on it's page (Sex Assault) so I may just leave it off for now. When placing the missing files from Sexout Core into your data folder, does it still disappear or work? Also, how to set the above text into a spoiler so it wont take a lot of space?
jei991 Posted August 31, 2014 Author Posted August 31, 2014 Yea it (the missing meshes) works after putting the folders back... And on the bottom row of the reply quickbar there's an exclamation mark surrounded by a speech bubble. Just click that and type.
Guest Devocracy Posted September 3, 2014 Posted September 3, 2014 Edit: The command didn't work but I just found out where it came from. Sexual Assault, stalker came up, stripped, then walked away. Checked my info/misc and there it was. "Do Not Buy or Take: Debug Sexout Ac" I never had an issue with the animations not working up until last night, and it was after my pc slept and it seemed like sexoutassault tried to trigger a sleep rape. After that, the animations stopped working and when I checked "misc", I saw the "Do not Buy or Take: Debug Sexout AC". However, if you go to the console and type "player.inv", you'll usually see it on the list with the id. Try typing "player.removeitem ##### 1" (the #'s refer to the id number of course), and see if that fixes the issue. Sadly, I started a new game before trying that out and seeing if it would fix the animations, so I can't go back and try it myself. I also tried going back to an earlier save before it happened to see if it would fix the issue, and it seemed to but then that damn "Do not buy or take: debug sexout AC" came back after sleeping again, and when it did, the animations stopped working yet again. And no, you can't right click on it in the inventory to remove it, it will say its a quest item or something. Seeing as how I've never ever had that in my inventory up until last night, that has to be the issue. The question is, what put that in there? And why did it happen last night? I've been toying with New Vegas and Sexout for years now and this is the first time it has ever happened. If I'm right and removing it works, it isn't a big deal because it is so simple to remove. As for why I didn't just do a clean save, I can't figure out how to do that with sexoutspunk. Spunk adds a point or two to charisma and to perception if the PC's lust levels are fine, or it deducts points if they're not. Doing a clean save, the points Spunk adds remain even though the mod is no longer in the game. I imagine there's a console command to remove the "spell" but I have no idea what it is. In short, when it comes to my new game, I'm no longer using spunk until I figure out how to remove that "spell" prior to doing a clean save. I tried disabling every spunk setting in MCM to see if that would make it go away, it doesn't however.
Guest Devocracy Posted September 3, 2014 Posted September 3, 2014 Ok, the problem happened again after a sex act, I got two of those debug sexout ac tokens this time rather than just one like previous times, and of course animations stopped working again.I tried player.removitem id number 1Both tokens were removed at the same time, but even with the tokens removed, animations were still dead in the water. I then saved and went back into the game, the animations were still dead. So far I've tried going back to saves before the issue happens, and each time I've disabled a sexout mod prior to see if any one specific mod is doing this, so far no such luck. Spunk isn't the culprit, and it sexoutassault may not be the culprit, I'm not 100% sure about sexoutassault though. I think the stalker option on that mod may actually be the culprit for some reason. So now I'm trying again with sexoutassault back in the game but I'm going to disable all the stalker settings and see what happens.Oh and that player.cios (ID for sexout finishnow) doesn't work for me either, the only thing that works is deleting the nvse save file, and that breaks a handful of scripts when I go that route, which means having to do a clean save. I've never had this issue with Sexout in the past, it just started when I re-installed the game this August.
photographen Posted October 5, 2014 Posted October 5, 2014 Ok, the problem happened again after a sex act, I got two of those debug sexout ac tokens this time rather than just one like previous times, and of course animations stopped working again. I tried player.removitem id number 1 Both tokens were removed at the same time, but even with the tokens removed, animations were still dead in the water. I then saved and went back into the game, the animations were still dead. So far I've tried going back to saves before the issue happens, and each time I've disabled a sexout mod prior to see if any one specific mod is doing this, so far no such luck. Spunk isn't the culprit, and it sexoutassault may not be the culprit, I'm not 100% sure about sexoutassault though. I think the stalker option on that mod may actually be the culprit for some reason. So now I'm trying again with sexoutassault back in the game but I'm going to disable all the stalker settings and see what happens. Oh and that player.cios (ID for sexout finishnow) doesn't work for me either, the only thing that works is deleting the nvse save file, and that breaks a handful of scripts when I go that route, which means having to do a clean save. I've never had this issue with Sexout in the past, it just started when I re-installed the game this August. I have had a similar problem after installing the latest version of SexoutNG. The ID of the debug token indicated that it is put there by SexoutNG, since it begins with the same two digits as the load order of Sexout.esm (in my case "11"). I also have the problem of Sexout Tryout not working at all after the update. I only updated SexoutNG after installing Sexout Pregnancy V3, since it needs the latest SexoutNG. I'm seriously considering uninstalling the latest SexoutNG and going back to the earlier version, and just not use the Pregnancy mod... With Tryout, nobody will initiate sex with my character. I will see them approach, then turn and move away. That is if I have the debug tokens in my inventory. If I remove those, they will initiate conversation, but no animation. (Specifically thinking of being a NCR whore at Camp McCarran here.) I also get the NCR tokens, but no animation. With the Kings, they just move towards my character, then turn and move away once they come close. Very strange. Something's broken...
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