bahamut2119 Posted August 30, 2014 Share Posted August 30, 2014 Im trying this mod out http://www.nexusmods.com/skyrim/mods/57646/? and i'm finding it seems to reflect a lot of light. I have already received some tips from someone on nexus and its helped some but I wanna drop this down a lot more. When I jump, bend down or do a few other actions I get a sun glare like blast of light off of these. The following is the tips I was given and have done.  "It should be pretty simple, just click the lighting shader property under the wings node. In the block details windows, find your way to "Shader Flags 2" and double-click the line which lists all the active properties. The line will turn into a drop-down menu, and from there uncheck the SLSF2_Back_Lighting property. That should kill the brunt of it, but if you need more, go up to Shader Flags 1 and uncheck the Own Emit property."  "I apologize that I neglected to mention that you should also try turning the gloss down in nifskope; I have mine set to 10. You can also try setting the emissive color to black. Beyond that I think there is an issue with the normal map as mine are fairly bright in sunlight as well, but unfortunately I'm only just starting working with those in blender. Hope this helps!"  I have nifskope, blender, photoshop so I should be good to go editing whatever I need to. The author has said hes gonna do more work on it but hes taking a break probably just for a few days hopefully but this mod is exactly something i've wanted for along time so I want to do some of my own work. I have further reduced the glossiness in nifskope to 5 and i'm gonna drop it now to 0 but if it dont work I decided to have this posted now.  Oh heres a standing ss of the white version it does look a little better now this shot is prior to the mentioned edits ive done. Link to comment
Groovtama Posted August 30, 2014 Share Posted August 30, 2014 That's not glossiness, that's light absorption not working anymore because the texture is to bright\whitish for your enb. Just overlay a greymap or do tone correction on the diffuse texture. Link to comment
bahamut2119 Posted August 30, 2014 Author Share Posted August 30, 2014 Ok thanks groovtama but honestly I don't know how to do that if you know a tutorial or something id happily learn. The textures included are just 2 "wings Featherd.dds" and "wing_n.dds" Â my guess on gloss being the issue is more or less what I was told but it also did look a bit glossy originally to. Link to comment
Groovtama Posted August 30, 2014 Share Posted August 30, 2014 https://drive.google.com/file/d/0BwUmX0svlicxVVBzZzd0cEd2cDg  here a psd file how I would do it, just use a settings layer with tone correction and set the whitest point more into grey. Link to comment
bahamut2119 Posted August 30, 2014 Author Share Posted August 30, 2014 Looks alot better still need to mess around but ty again. Link to comment
Groovtama Posted August 30, 2014 Share Posted August 30, 2014 you can make it darker by half or more is just a little bit fiddling around with the settings layer. Link to comment
bahamut2119 Posted August 30, 2014 Author Share Posted August 30, 2014 Yup all your help worked looks good now I did swap to the black instead since the character i'm playing wears ebony white wings just didn't work with black armor. I had to do the same thing to that texture but got it done right faster. Link to comment
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